Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

  • 0
Sign in to follow this  
geckoo

texture size

Question

Hi folks. I ask myself how it could be possible to adjust texture so as to keep the same aesthetic when GO size is different. I think that I must be more clear in my explanation. I have a cube 1x1x1 with a material which uses a texture. I have another cube with the same material, but its size is different - something like 2x2x2. Then my texture seems biggest on the second. How could I keep the same aesthetic? Must I modify by a script the tiles value? I assume that there is another tip. Thank you for your help ++

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

you can just adjust the size of the tiling in the inspector which will create another material using your texture

Share this post


Link to post
Share on other sites

  • 0
Please login or register to see this quote.

If I modify this value, the material will be changed for all objects - and I have the same problem ++

Share this post


Link to post
Share on other sites
  • 0

OK. Finally I use a simple code so as to resize texture :

Please login or register to see this code.

Thank you for your help. You have helped me to find this good alternative ++

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...