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stepheno2828

Unity3D flipping normal!

Question

Hey in 3ds we made rigged hands and every time my modeler flips the normal its almsot like unity3d flips to the wrong way on purpose every time. Does anyone understand why or what I should do to keep these hands un-inverted?

20120710205231.jpg

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Aaaah, unity has issues like that. I used to have issues where one arm would be flipped when they were seperate meshes. Is that the same for you? Now I make them one mesh and it works fine, but 2 arm meshes make's unity flip one. I don't know why, but that's whats happened.

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No problem :) Hey im Erkam Outlaw on facebook :d

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