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V3ndetta

Blender to Unity only 1 texture?

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I started working with blender 2 days ago,messing around,and finally got a hang of it,and I must say,it is a great modeling tool.I made a few models,and partially textured them(unwrapped texture),saved my work,then exported it as fbx. I imported it from unity (Assets-Import new asset),but the problem is,only one texture is on my whole model,but in fact It has 5-6 textures on it.The whole mesh has only 1 material when I import it,but even if I change it and try to assign more,it just replaces them(because it is one mesh,it has no parts).What should I do to fix this,I searched my problem but they are not really what my problem is.

 

Model Inside Unity:

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Model inside Blender:

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Its becouse you did not setup the materials. In the object, you have 1 material. 1 material = 1 texture. The only reason you see everything in blender becouse you are in blender.

Create a new material for each texture you want to use. (You can assign materials in edit mode)

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I did assign the materials,and each one has one texture:   Please login or register to see this link.

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If it's a building it can have multiple materials but in this case it should have 1 material.

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