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JamesArndt

Formula 1 Race Car - Mobile Optimized

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This is a Formula One Race Car designed for mobile game development. The entire model is 4,000 polygons and uses a single 1024x1024 for the chassis/decals and a single 512x512 texture for the tires. The texture file comes as a layered PSD with fully customizable decal and logo layers (high resolution section). The asset is delivered as a Unity package file and separated FBX models and textures for use in other software. The Unity package also comes with the bonus mobile car paint shader (rim reflection, etc)! This asset is ideal for your racing game projects and a great performance benchmark asset.

 

Check out the asset on my Asset Store:

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Link to a GIF turnaround animation:

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Try out a WebGL demo at this link:

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In_Demo.png 

 

MobileFormula_01.png 

MobileFormula_02.png 

MobileFormula_03.png 

MobileFormula_04.png 

MobileFormula_05.png

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Looks nice, to be able to change colors on the car did you have 2 materials on 1 mesh renderer, with 1 material being the colored part and one being everything else?

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Nice car model, but the hill is ugly. It could be improved. Well done ++

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I used a custom shader that I created that allows using the alpha channel as a color mask. No need for multiple materials or anything.

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Well the hill isn't part of the package and was really an afterthought to what I was really trying to highlight. I think that hill was about 3 minutes in Maya. :)

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