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themars2011

weird mesh error

Question

Im having the weirdest mesh error ever (so far), my mesh is sort off yellow?!

Look for yourself:

645c49e03fa95a053be6db0852880e86.png

 

I have already tried calculating normals instead of importing at various smoothing angles but that didnt help.

Same with tangents.

Any idea how to fix this guys? The material is a normal Standard Shader with no special settings.

In 3ds max it looks completely normal and I exported it as always, as normal .fbx file.

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8 answers to this question

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Well too bad this model has been created from scratch by our modeller Synnths, you always hating c*nt, got nothing else to do huh?

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May sound stupid, did you try exporting the model as a different format, such as .obj?

 

By the way, is that the new model for the new Game Mode? I watched your video/footage of your game! It look AMAZING! :d

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Obj doesn't hold bones / animation, what other formats hold these beside fbx?

And yeah, its the new bomb for search and destroy. It also has some pretty dope animations / sounds (it sounds so amazing IMO), so I really need to solve this problem. :/

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sry delete this comment ... you already tried to recalculate normals :d

Edited by Erarnitox

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