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Calculate bounds of a box including rotation


I working on collision system for my game i have custom colliders.
I used "Please login or register to see this link. " to create bounding box for collisions.
I am getting problem for the boxes where right and forward values have been used to create box. Otherwise its working fine. Anybody has any idea how to include right and forward vectors in calculating 8 points for the cube.
Below is my code for calculating points.

Please login or register to see this code.

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