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Why "Realtime" directional light achieve totally difference result with "Baked"?

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Hi guys, please look at below pics, I've created a box with a little hatch on top of it and placed camera inside that box. you can see result below
 
Real Time mode on directional light
 
gqp_125.jpg
 
Bake or Mixed mode on directional light
 
dn4f_126.jpg
 
As you see in real time mode sun and light behavior looks realistic! but in Bake or Mixed mode something is wrong! can someone please help me to figure out what is the problem?

 

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Baked mode on a directional light stop all real time lighting, you have to go into the lighting window and hit "Bake" then it will bake on the light (this is fixed lighting, light won't change or have shadows)

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I know that and I baked light before but still it looks like second pic.

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Baking light only affects LightMap Statics (see the static drop down on the right top side of the inspector on the game objects.

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Set the objects to static should fix it as baking only applies to static objects.

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I know guys, my object is Static

The problem is something more complex than what you motioned!

 

I'm using Unity 5.2 b4,

Edited by 88888888

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