Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

  • 0
Sign in to follow this  
ahmedelbarky

Gun makeing animation

Question

when i made the gun on zbrush i know how to animate it but how can i make the character animatin when walking make animation for the character's hands not the leg when the character jumping only guns affect the hands not the legs or i have to make many animations that calculate all possiable animation in jumping walking running and hiting?

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Please login or register to see this link.

Basically this is another way to call animation, however from the bone you specify, it will animate that and all it's children. Therefore you would make walk anim only affect leg bones, and shoot only shoulders( as it effects all it's children e.g: arms, hands ext).

Share this post


Link to post
Share on other sites

  • 0

Thanks that helped me but their is a questions i hope u can help me with that..

The Basic Things in that when i say animation["wave_hand"].AddMixingTransform(shoulder); The Wave hand is the animation but the shoulder is the parent or the rig with i made

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...