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Automapping pack

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introducing you set for automatic texturing a engine. the model does not need UV. Support lightmaps (light probs). 

for variability shader draws top grass \ sand and mixing at a distance, and generates detailed texture masks variability




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Wait so... Is it actually manipulating the UV of the mesh, or the rgb texture you apply to the mesh? Or are you just using projectors? Or ohh... 3D textures :o no that can't be... So tell me cos I'm interested in buying

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