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How to connect Main and Pause menu?


Hello there!


Today my problem is: just read the thread :d


Here is my code (it is a bit long):

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As You can see, Main menu and Game have their own menu windows... So when I change something in Menu, it will not be saved in Pause one. How could I just use one type of menu for every scene?


Also, there is one more problem with position of Menu while changing resolution. And well.... Fullscreen doesn't work good too, because I have to check Fullscreen and choose some resolution to make it work. And well, when I want to turn back to windowed mode, I have to do the same thing, but I can't use the same resolution like before, but another one.



Best regards,

Dr Comet.

Edited by DrComet

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For the first of your questions, try to use a global script that has static values for options (that script shouldn't be attached to any gamobject) and then call your options from that script just with "ScriptName.Variable".


For the second, you don't have to check screen values, main canvases are able to rescale theirselves with width or height while keeping the aspect or not keeping it (it depends on your choice). To do this, go to options of your main canvas and look for "Ui Scale Mode" under "Canvas Scaler (Script)".


Best wishes my mate.

Edited by SamedTarik

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