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YoungDeveloper

Mesh Fade without transparent material

Question

Hi, has anyone tried fading mesh without transparent material? I have many meshes i'd like to fade once,

it would be a weird solution to redo all material just for this small effect.

Has anyone tried anything similar?

 

Thanks

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Nope, you need a transparent material and adjust the alpha value manually. Well, that's the only way I know how to make meshes fade.

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It seems the material switch is the best solution, keeping material with transparency whole time is unneeded and quite heavier on render performance.

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I haven't really played around with cameras too much in unity but does unity allow camera fades? If it's possible to do a camera fade, you can have a camera that only renders that mesh and fade the camera out. If you use a transparent shader, your going to have the ghost effect, which is being able to see forward facing triangles of the same mesh on the opposing side. Camera fades would eliminate any ghosting.

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You won't get ghosting if you disable backface culling. Transparent shaders isn't too bad on performance, and if it is, then it's usually just rendering too many objects.

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