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hellp to get curent z axis


hi, may somebody know how to get z axis of "transform.Rotate(0, 0, 10);"


like varcur zAxis : float;


curzAxis = transform.Rotate(0, 0, 10);

Edited by arwe2793

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i want to get my z ahis and divide one number of that.


like this


curspeed / zAxis;



coz you see thre are 3 axis, y,x and z. and i need just z value. my player is rotating by z axis, and i need divide speed from degrees of that z axis, but cant realy find how.


transform.eulerAngles.z found this line, but i get eror something like Nan, infinity... or something


speed = Xspeed / transform.eulerAngles.z;

Edited by arwe2793

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Please login or register to see this quote.
Rigidbody2D.AddForce(force) assign attempt for 'blue plane v2' is not valid. Input force is { NaN, Infinity }.
biplane controller:Update() (at Assets/biplane controller.js:44)
Please login or register to see this code.
alovedLiftLevel = curSpeed / 2;
AngleCof = transform.position.z / 2;
CalculatedLiftForce = Mathf.Lerp(CalculatedLiftForce,alovedLiftLevel,Time.deltaTime * (curSpeed * LiftMultiplier));
rigidbody2D.AddForce(Vector2.up * (CalculatedLiftForce / AngleCof));

rigidbody2D.AddForce(Vector2.up * (CalculatedLiftForce / AngleCof));   is 44 line


dont know is my logic is good. i tried make a plane, and as fast plane flee, the hihter wings lift is, wings lift is addforce.


1.calculate max aloved lift acording speed divided by 2

2. calculate angle of z axis

3. calculate final lift force

4. add force to a rigitbody, and calculate it with degrees


z axis need by lower lift when flying in certain degrees

Edited by arwe2793

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that is the z position, if you want rotation use transform.rotation.z or transform.eulerAngles.z

and if the object is local, just use localrotation or localEulerAngles.

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