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Ssiro

Do link conststraints work in Unity ?

Question

Hey, I made a reload animation for a weapon and when I import it in Unity it doesn't move the hands. It rotates the fingers and the wrists but not the position of the hands themselves. I heard that fbx can't handle link constraints nor can unity import them. So my question is :

 

Is there any way to put my animation in game ?

 

I really don't wanna do everything from the beggining and have to move every single bone one by one...That would take a lot of time and would be a pain in the ass.

 

 

Thank you for your time!

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Please help us I have same issues so when I animate my gun in 3DS Max with IK and link conststraints I export that as .fbx and then import but only weapon moves a bit all other parts mag,hands,fingers,sights don't any solution for this?

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