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ogike

Why is Network.Instantiate bad?

Question

So I'm making a 2D game, and I want to impement co-op. So far I understand networking, but while searching for a problem, I found this post:

"You mention "Network.Istantiate". Don't use it, it's just a demo function for "hello world" projects. (It's a bit like "Invoke" which is good for beginners but normally you just use coroutines.)"

(link : Please login or register to see this link. )

I tried to google this, and why I shouldn't use it, but only found posts about this from the same guy on unity answers, "Fattie". So my question is, should I use Network.Instantiate, and if not, why not?

(Note: I know how to handle networkplayers from this : Please login or register to see this link. , but Network.Instantiate would be faster to write)

 

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Ive never heard about it being bad so I guess you can.

I may be wrong but as you said yourself, no one ever said that except that one guy.

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