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Шутер от третьего лица



Решил собрать свой префаб для шутера...

Так как собираюсь делать мультиплеер, возиться лишний раз с рендерингом других игроков не хочу...

Поэтому решил присобачить камеру к голове, чтобы были видны только руки и оружие...

Вот и появился вопрос: как "нагинать" персонажа, в зависимости от расположения камеры?

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