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Found 6 results

  1. Mobile Ocean and boat physics. https://github.com/eliasts/Ocean_Community_Next_Gen
  2. gamemakers010


    hello, I'm making a game, but when I enter the ocean in my game I instantly go to swimming position instead of walking into it and then going swimming. How do I fix this? Thanks
  3. Water Impact FX, Add These lines of code to "WeaponScriptNEW" //Add under var Untagged: var Water : GameObject; //Add Under Dirt if (hit.transform.tag == "Water") { var WaterHole = Instantiate (Water, contact, rotation) as GameObject; hit.collider.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver); WaterHole.transform.parent = hit.transform; } You have to change the layer of water to "Default" and you have to create a new Tag Called "Water" Note the capital. Then give the water a mesh collider and tick is trigger. Then In Your Inspector Tab Assign The Prefab Included In The Pack. WaterImpactFX: http://www.mediafire.com/?wdkhvba7puicgsm If You have issues Contact me. VIDEO PREVIEW: http://youtu.be/JPJWF3Kg0Ic
  4. datsu

    Ocean/water shader

    I need a good ocean/water shader like this one I used in 3DRad (See this video ). Anyone where to find a preferably free one or how to go about converting the one for 3DRad into unity?
  5. Hey guys. I was wondering how I would achieve a water droplet effect on the main camera? I followed a few tutorials but they weren't really what I was looking for. I a video that Unistorm had one. But I don't see it anywhere in the Unistorm file. I also read that you could do this with a plane that is up close to the main camera? Thanks -Stuart
  6. Apologies if this has been asked before. I use unity 3d 3 pro. I want to apply the realistic water to a custom mesh i imported from 3ds max. I tried many thing, but to no avail I have found nothing.. can any of you direct me. thank you
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