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Showing results for tags 'voxel'.
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Hello Guys! I tried to create a voxel based world for learning and idk i just cant get the Chunks Good -.- My Blocks are Script Created and they are Planes! So my Question is is there any way to do it better with Cubes or something! Right now after a Chunk is Created 10x5x10 i make a Call to the blocks that they should check if there is any other block on top,bottom,left,right and and and but this eats a lot of Performance! BlockMesher.cs BlockDirectory.cs WorldGeneratorController.cs
Started couple days ago a little project. Its a voxel/block FPS base game. Need some help and feedback with what to fix, add, and if anyone is interested to company me threw the journey of creating the game Some YouTube support would be very appreciated! Here are the video links, hope you like the project : https://www.youtube.com/channel/UCbvX4MAq0KmdXpkTKANBpxQ
Venture Vox v2.3 Venture Vox is a Minecraft-like Game made with Unity3D and Photon Unity Network. Venture Vox allows the player to create fantastic worlds ultilizing its infinite feature and sharing experiences with other players. Venture Vox features caves, slabs, biomes and more. See the full Features list in the Options menu. Some features are disabled in the webplayer. This was originally going to be for personal use, but I will like to see what others think. Also can anyone tell me their average fps. I have a old computer so I get around 30fps. WebPlayer: https://dl.dropboxusercontent.com/u/248557931/minecraft/Venture%20Vox%20Build%202.3%20Web%20Player/Venture%20Vox%20Build%202.3%20Web%20Player.html Cheers, Ohiyx4 Game Screens: Kit used: