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Showing results for tags 'unityscript'.
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gameObj = PhotonNetwork.Instantiate(availableObjects[i], gameObject.transform.position, Quaternion.identity, 0); The codes up above ^ Hey, i am currently trying to make a level editor in my game, and i have got stuck on some code. Heres the error: No appropriate version of 'PhotonNetwork.Instantisate' for the argument list '(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion, int)' was found. Any help is greatly appreciated
Alright, so I encountered a problem: So, if my game is running on another computer that runs around 10-30 frames and if I do the vaulting or climb up thing it will then not be the same as other computers that runs the game smoothly at 60 fps. Example. the 60fps computer runs the game and I vault an object, the player then vaults the object successfully! but on the 30fps computer, when I then vault over the same object then the player will not vault over it successfully. Instead he will slowly go through it and then go back to its default position. It's the same with the climbing... So, is there a way to make the vaulting and climbing the same on every computer? Like it wont matter if its on a 30 fps computer or 60, it will all be the same? Thanks in advance