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Found 3 results

  1. Hey ArmedUnity community, I worked on a Unity project for a long time and I have write the most script's in javacodes so JS (Javascripts/unityscripts), but now I made a mistake. I would convert one Javascript Unity project to C# scripts with a script converter tool, but the converter has convert all my javascripts in my primary Unity Project to C# scripts too. Now I don't have a backup from my primary project Javascripts, so all my javascripts are converted to C# scripts (my game project don't work anymore). But I have build my game a day ago, so I have now downloaded "dotPeek" the tool can decompile .dll files and can export scripts. The problem is, it can only decompile all scripts to C# not to javascripts. I have only two scripts written in the c# language, the rest is written in JS, so JavaScript/unityscript. Now, I need your help: - My question is, is there a way to convert all the C# scripts back to my javascripts? - Or the better option: Is there a way to extract the js (Javascripts/unityscripts) from my builded game? Here are a picture from the two c# scripts in my builded game(I can export my c# scripts perfect with "DotPeek" or any export tool, but not my javascripts): https://image.ibb.co/dWJp1n/c_scripts.png And here are a picture from my Js (Javascripts/unityscripts). If I open my builded game with any decompile tool, will any program convert my javascripts to c# scripts automatically. So this picture is made in "DotPeek" too: https://preview.ibb.co/eyvV7S/javascripts.png Thanks, -ImHaxoTV aka Florian
  2. gameObj = PhotonNetwork.Instantiate(availableObjects[i], gameObject.transform.position, Quaternion.identity, 0); The codes up above ^ Hey, i am currently trying to make a level editor in my game, and i have got stuck on some code. Heres the error: No appropriate version of 'PhotonNetwork.Instantisate' for the argument list '(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion, int)' was found. Any help is greatly appreciated
  3. Alright, so I encountered a problem: So, if my game is running on another computer that runs around 10-30 frames and if I do the vaulting or climb up thing it will then not be the same as other computers that runs the game smoothly at 60 fps. Example. the 60fps computer runs the game and I vault an object, the player then vaults the object successfully! but on the 30fps computer, when I then vault over the same object then the player will not vault over it successfully. Instead he will slowly go through it and then go back to its default position. It's the same with the climbing... So, is there a way to make the vaulting and climbing the same on every computer? Like it wont matter if its on a 30 fps computer or 60, it will all be the same? Thanks in advance
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