Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'unitycar'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GENERAL
    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
  • RESOURCES
    • Example Projects
    • Scripts
    • Shaders
    • Unity Tutorials
    • FPS Kit Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
  • SELL | REQUEST
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase

Categories

  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


YouTube URL


Facebook URL


Twitter URL


IndieGoGo URL


Kickstarter URL


IndieDB URL


GreenLight URL


Location:


Interests

Found 2 results

  1. rpm I have a timer which rotates through the drivetrain (works perfect) I want to do is this .. every certain number of degrees to rotate the needle, play a sound, and "sound pitch" eg the needle is at 55 degrees (playing a sound) = idle rotating and exceeding 56 degrees (it plays another sound (low) and stops ringing above (idle)) and so susecivamente with other 3 sounds .. (med - high - limiter) the question is, how do I add the 5 sounds to script to rotate x degrees is activated and the previous sound stop playing (55 º - 56 idle play) - (56 º -100 º play low and stop idle) etc. .. here the script: if (tachoMeterNeedle) { tachoMeterNeedleRect=new Rect(tachoMeterRect.x + tachoMeterRect.width/2 - tachoMeterNeedleSize.x*0.5f , tachoMeterRect.y + tachoMeterRect.height/2 - tachoMeterNeedleSize.y*0.5f, tachoMeterNeedleSize.x, tachoMeterNeedleSize.y); pivot = new Vector2(tachoMeterNeedleRect.xMin + tachoMeterNeedleRect.width * 0.5f, tachoMeterNeedleRect.yMin + tachoMeterNeedleRect.height* 0.5f); if (RPMFactor<1f) RPMFactor=1f; if (drivetrain) actualtachoMeterNeedleAngle=drivetrain.rpm/(RPMFactor*10) + tachoMeterNeedleAngle; Matrix4x4 matrixBackup = GUI.matrix; GUIUtility.RotateAroundPivot(actualtachoMeterNeedleAngle, pivot); GUI.DrawTexture(tachoMeterNeedleRect, tachoMeterNeedle); GUI.matrix = matrixBackup; Total script also left to be seen and can help
  2. Hello how are you? would need to help me with something I do not understand. I am using unityCar, and everything is perfect, very good .. but I have a problem I do not understand and I can not fix ... I drive the vehicle at high speeds (350 kmh) and destabilizes the car loses grip of the road .. which when you want to turn left or right wheels lose grip .. unitycar have used some of you? someone had this error and fix it? I'm from Argentina .. forgive me if I do not understand .. I hope you can help if anyone has unityCar, and wants. Ask Me and I think a post for everyone. bye
×
×
  • Create New...