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Found 163 results

  1. AU FPS Kit [unity 5]

    Version v1.5


    Webplayer demo: http://games.armedunity.com/au-fps-kit/ Requires unity 5.3 or higher. Password: armedunity *************************** VIDEO TUTORIALS * How to open project in unity 5: * How to add animated weapon: * How to add weapon by replacing model
  2. Unity Labs Demo

    Can anyone please upload the Unity Labs Demo? It has been removed from the asset store.
  3. Music Player [unity 2017.1.0]

    Version v1.1


    Supported file formats .wav and .ogg To load mp3 file format: http://denis-potapenko.blogspot.com/2013/04/task-6-loading-mp3-audio-via-www-class.html Password: armedunity
  4. I often wondered how to do a Damage Indicator when I started unity 3d, So Heres a Tutorial on One, the video is a very basic on getting the dir data needed, the Part 2 well deal with the health and everything. Like I said I very basic and super easy to understand.. Because every Project so different...
  5. Arrow physics [unity 2017.1.0]

    Version v1.1


    From this project, you can learn how to simulate movement/rotation of arrow. Also can be used for realistic bullets, or tracers. Perfect collision detection even on very high speed. Password: armedunity
  6. Arctic Territory is a remake of a shut down fps game made by webzen in 2013. Our team has been working on the project for one year. Very top quality first person shooter and will be released in 1 month website : arcticterritory.host youtube channel : https://www.youtube.com/channel/UC3yBFkUwEZlDHw3Gso45d2w
  7. Just wanted to show off a Tutorial I have going on a Inventory System. using ScriptableObject/Loading at Runtime an later so You how to save the data it stuff..
  8. NEW PACKAGE! This one is a bit late but sure was worth the wait I guess. It's a new pair of FPS Arms which you can use without crediting anyone from this site! It was made by me, and can be used ROYALTY FREE! Feel free to use it in whatever project you like! Please read the text file in the package before proceeding after download! Thanks! Download! Image: ___________________________________________________________________________ Original Post here at my website: 7XFGAMES
  9. Vehicle Physics. Info: So. I have noticed a lot of community members have been seeking Vehicle Physics.. I was going to create a project from scratch for the community but i have been sidetracked by my Racing Game Project ATM. So i took Andrew Gotow's Vehicle Physics & Customized - Rewrite the Code So the Vehicle Handles & Behaves Better. Has a real center of mass. Anti Roll Bars. etc. This Project Will Not Be Receiving Anymore Updates Because My Current Project is taking up a lot of my time. So I hope everyone here enjoys the projects & Makes something cool from them I will be here for support, If you have any issues / Bugs please let me know & I will be more then happy to help You out! NOTE: You are free to use this Commercially If You Replace All The Models / Sounds With Your Own. Please Do Not Upload This & Share It. If You want to share with you Friends Send Them A Link To This Thread. Features: Automatic Gearbox. Handbrake. Deceleration Speed. Anti Roll Bars. Skid marks With Smoke & Audio. Vehicle Has Max Speed. Steer Angle Is Adjustable In The Inspector. DEMO: Video Preview: Downloads. V1 : Just The Physics. https://www.mediafire.com/?kel5si16p3saxsr V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?1i3enlz6cdhitay Downloads For 4.3. V1 : Just The Physics. https://www.mediafire.com/?vp7trxeffs3p6k3 V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?vp7trxeffs3p6k3 Update #1 Improved The WheelAlignScript. & Made it able to handle all wheels at once. Instead of multible scripts being ran on all four wheels. How To Use The Updated Script. Step 1. Delete the WheelAlign Script. Step 2. Create a new script called WheelVisuals & Paste The Above Into The Script. Step 3. Assign This Script To The Vehicle. Step 4. Assign Your Wheel Colliders Matching The Names. & The Wheel Meshes. Step 5. Hit Play & Notice Everything still works Beautifully yet its easier to Manage. Note: "Mesh Is The Actual Wheel Model." "Wheel Is The Actual Collider" Note: SkidSmoke = SlipPrefab. Credits: OneManArmy - Enter & Exit Source From FPSKIT. Andrew Gotow - Vehicle Physics. http://www.gotow.net/andrew/blog/?page_id=78 Andrew Laverack *Epic-Shot* - Edit & Rewrite. http://armedunity.com/user/8297-epic-shot/ Angel Garcia *Edy* - Anti Roll Bar. http://forum.unity3d.com/threads/50643-How-to-make-a-physically-real-stable-car-with-WheelColliders Roylen - Easy Skid marks. http://forum.unity3d.com/members/86349-Roylen
  10. Some Simulators Here

    [Google Translate Detected!] Hello! I'm making a game of driving a trolley. I'm trying to make this game realistic, so in this game there will be a simulation of real electrical circuits of the post-Soviet transport. Just below you can see the screenshots \ [Belarussian trolleybus BKM 32100D] [BKM 32100D and soviet trolleybus ZIU 682G] Also i have a modeller))
  11. AU FPS Kit C# [unity 5]

    Version v1.5


    This is C# version of FPS KIT. Scripts translated to C# by Evgeniy Kupras (chapaeff) Webplayer demo: http://games.armedunity.com/au-fps-kit/ Requires unity 5.3.3 or higher. Password: armedunity *************************** VIDEO TUTORIALS * How to open project in unity 5: * How to add animated weapon: * How to add weapon by replacing model
  12. Version 1.0


    Here is a basic top-down starter kit I developed for people who wish to start a top-down origin game development project. The kit contains features such as: -Player Controller -Camera Manager -Game Manager -Main Menu (scales to all resolutions) You have my permission to use this project as you please, even for commercial purposes (you don't even have to credit me). That is all, enjoy. PS: I will continue to update this kit for a short period of time until it reaches a more advanced state, then any further updates will only be available for premium members.
  13. Passionate Unity C# programmer

    Hello everyone, I am Vadim. Do you not have the knowledge of C# or simply can't find the time to write scripts for your future game? Well, here I am offering to write any Unity C# script you need in no time for as low as 5$, and maximum 15$ for very complex scripts. If you are not be satisfied, you get all your money back guaranteed. So nothing to lose right. I am a Unity C# programmer with 2+ years of experience, very passionate about game development and have developed many different games 2D and 3D. SERVICE LINK: http://www.fiverr.com/technographicpc/write-you-a-unity3d-csharp-script You can also have a look at a small 2D game I have created alone a few months ago: http://gamejolt.com/games/haunted-rescue/221410 Thanks for reading!
  14. DeadWay FPS Update 1#

    Hello everyone today we present the first update of the game that we are developing with Unity 3D, DeadWay, the game is still a beginner, but we work hard to improve every day. Stay tuned!
  15. Multiplayer FPS Kit [RakNet]

    Version 1.51f


    I GOT AN ALL NEW KIT OUT HERE: https://sellfy.com/p/QBYx/ Check it out! If you like it or have any questions, just ask or leave a comment! Don't forget rate If you want more, please subscribe! V2 Will include chat and finished mecanim controller. Guys, important Bug Fix!! Replace MainMenu.cs with this: http://pastebin.com/9r6hwPMe and replace FixThings.cs with this: http://pastebin.com/e1UR2mmP The bug: When Client A spawns on server before Client B joins, Player of Client A will be deleted on Client B. That means Client A's player will be "invisible" to Client B, but can still shoot him. Replacing the scripts will solve that. (OcularCash) Edit: Download contains a file that has the link to the mega upload file. The file is verified!
  16. Hey guy I wanted to show off a way of Scripting a controller and Inputs. This neat little way that gives you the ability to Delete more Scripts without Breaking things. Like a common script name health. we deleting that would be very bad because it would break your damage code. Because Some were in your Project you ref the health script. Well if You watch I Show you a More flex able way to Deal with that Problem. I could delete my soldier code and soldier Inputs and it's Never Throws a Error I hope you enjoy and Like, smash the sub,an have a great day.
  17. I wanted more flex able classes in my project for Health/Player/Enemy and had more types called get Compontent<Health>(); <--- sucked So I changed it because sometimes you can't use the same code for everything sadFace. So I made a video Explaining how I Over come this problem and I can Now Delete something with breaking the stuffings out of my project
  18. Hello friends! I want to show you my android game adventure of minecraft hero. This is infinity runner game where you need escape from zombie and collect coins, items. This game like Subway Serf. Link on Google Play: MINERUN Link(Click) I hope you download and rate my game. Thanks!
  19. Hello Everybody, I Would like your help in participating in this survey that I am sharing on behalf of my team. That is Xtranormal Activists. The team itself is fairly new with limited publicity (Were working on that) but is pared up with experienced developers and content creators focusing on creating games, Outsourcing and Tools development working with the unity and unreal engine. The purpose of the survey is to find patterns and preferences that are common among many persons involved in the game industry and by segment the creative industry. Also to provide help to game developers with limited resources but a strong desire to learn and make there dreams a reality with effort on their part. Thank you for reading, now the survey: https://surveyplanet.com/58bc93dc1b114214b20d0893
  20. Download from here: http://armedunity.com/files/file/174-au-fps-kit-unity-5/ IMPORTANT - this kit requires unity 5.3 or higher. If you use earlier version of unity engine, you will get errors in console. Password: armedunity
  21. A* Pathfinding

    1. Import and setup of Aron Grangberg's A* pathfinding 2. Lightmapping and adding enemy. Here you can download: A* Pathfinding: http://arongranberg.com/astar/download Tutorial Assets: _FilesForTutorial.rar ****************************** 3. New Zombie for FPS Kit 2 4. Fixing mistakes Here you can download: Tutorial Assets: https://mega.co.nz/#!k9dEEIKI!CEWRZQY13KC1pnZcpN9IQEuvNwoTYZxP_sxWmcviBOU Zombie/Animations: http://www.mixamo.com Unity Engine version 4.1.3f3 (Free) A* Pathfinding version (Free)
  22. Version V1


    Hi Spent the day creating this for my sons project but thought i would share it with the community on AU because there not many free gun prefabs ive seen around it"s a ARGi with all removable attachements For use on None Commercial project use unless you have my consent also please give a shot out Please leave a thank you if you Download it and your constructive comments below enjoy With be updated so leave you ideas I have decided due to many requests to release this asset for commercial use it is now published for commercial & non commercial but credits must be given in final build for non-commercial & commercial i think this is fare thank you Free Map Download HILL HOUSEFree 2 floor fps Map Direct Download Here Enjoy Remember to give Credits Thanks Pacciones Aug with attachments.unitypackage
  23. Hey! I just posted an update #1 video of project i've been working on named "Rageous world". Keep in mind that this is still in early stages of development and some things are place holders. To-do list: - map design - better AI - More weapons - Better zombie model - shop - zombie spawners - maybe multiplayer - main menu - pause menu (Tell me what i should add or fix)
  24. Single Camera Setup

    I always hated using 2 cameras in my fps projects. well because it just seem silly. So for a long time I just took it for what ever.. but Now I found a way thats light enough plus some other cool things working with Cameras. So I'm going to share in this video.so that you can help yourself as well. Hope this helps you enjoy.