Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'unity'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GENERAL
    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
  • RESOURCES
    • unity3D | Example Projects
    • unity3D | Scripts
    • unity3D | Shaders
    • unity3D | Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
  • FREE FPS PROJECT
    • FPSKit Download
    • FPSKit Modifications/Tutorials
    • FPSKit WIP/Showcase
    • Discussions / Bug reports
  • SELL | REQUEST
    • Sell
    • Request
  • Busy People's Introductions
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Photon's Photon General
  • Photon's Showcase
  • Mars' Modular Multiplayer Photon FPS Kit's Updates

Categories

  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Calendars

  • Community Calendar

Facebook URL


Twitter URL


IndieGoGo URL


Kickstarter URL


IndieDB URL


GreenLight URL


Location:


Interests

Found 302 results

  1. FPS game created with Unity 5 version 5.4.3, available in free download here: http://www.mediafire.com/file/d66l6ccd6jhh7at/juego.rar
  2. Our first Map :)

  3. Unity Labs Demo

    Can anyone please upload the Unity Labs Demo? It has been removed from the asset store.
  4. keycode and ui button

    I want to convert this script to play my game in android. This control helicopter using keycode i want to control it by using canvas button.Please Help. HelicopterController.cs
  5. Multiplayer Shooter v1.0

    Version 1.0.0

    82 downloads

    The game has two main modes: single mode (game with bots) and multiplayer. Acquaintance with the game is best to begin with the passage of a single company, where you can experience physics, control mechanics and learn locations, and then move to the battlefield with real players. Multiplayer mode is the most attractive, since battles take place against real players and are much more interesting than running around alone and shooting with bots. Features: * Cross-platform first-person shooter; * 1 card; (at the moment) * 2 game modes; * 6 types of weapons; * Convenient control; * High speed of operation. * Change the state of the player after the damage Https://vk.com/club148776464
  6. hello guys this is A basic inventory system I have done couple months ago hope that will help you . http://adf.ly/10563887/inventorysystem
  7. Hey guys, what do you think about the new Unity Version, 2017?
  8. Photon / Maps

    I create a room in the menu scene and load the map in another scene. In the scene of the scene where the card is created the character. The character creates a script that is also loaded from the menu scene using the DontDestroyOnLoad method. Everything works in the unit itself, but when you build, you simply create a map, and the character is not created. (In Build Settings, all the scenes are in place and they are not stupid errors, there are no errors in the scripts either) Below is the script that creates the character in the OnJoinedRoom stage (this is Photon) and this is the function on the button that is in the menu scene
  9. Photon Multiplayer Shooter

    Version 1.0.0

    50 downloads

    This is a demo version of the game. Other versions you can see here https://vk.com/club148776464.
  10. Anyone remember this? https://armedunity.com/topic/13307-free-gta-kit-multiplayer/ The thread was closed due to the broken link. HOWEVER if you guys know there is a thing called wayback machine,you can easily see there are serval saptures before the website was shut. https://web.archive.org/web/*/http://ciorbyn.com/en/unity-3d-projects-free Then luckily the projects files are hosted to dropbox,and still can be accessibile. Here are the links:(you can check the project disc at wayback machine) Player Shooter: https://www.dropbox.com/s/yfra6sxy8r00y52/player_system__free_version_method_2.rar?dl=0 Structura (aka the free gta multiplayer kit) https://www.dropbox.com/s/b6ln64bkzatetko/structura_1.1.2_beta.rar?dl=0 MP hovercraft: https://www.dropbox.com/s/odrshxrtzw5u2x7/hoverdc_1.1.rar?dl=0 DigitalCult: https://www.dropbox.com/s/n97wo174ex1a8ot/DigitalCult GT 1.2.0.rar?dl=0
  11. Arctic Territory is a remake of a shut down fps game made by webzen in 2013. Our team has been working on the project for one year. Very top quality first person shooter and will be released in 1 month website : arcticterritory.host youtube channel : https://www.youtube.com/channel/UC3yBFkUwEZlDHw3Gso45d2w
  12. Hey it's Isaak, ArmedUnity moderator bringing you a quality made asset made to speed up your workflow. Are you looking for the ultimate 2D tool that transforms and optimizes your images into layered 3D? Then you've found the right asset, it's called the 2D to 3D Converter and is now available on the Unity Asset Store! Check it out now!
  13. FPS kit weapon sound problem

    How can I add more than 1 "fire" sounds for weapons? like when I go to fire the gun have it it randomly use fire sound 1 or 2 having 2 or maybe 3 fire sounds would sound more realistic. thanks :3 Using this kit here | V
  14. SEll Subway style runner

    Hi, I unity developer and sell my new game source in 1 hand. Runner 3d. Price 2700$ (IOS+Android) Contact: https://www.facebook.com/hoojambra Email: vadestudio@gmail.com Skype: live:vetal.d Demo: https://www.dropbox.com/s/19z6pcfknkdk0v6/eastRunner.apk?dl=0
  15. Realistic shell ejection JS

    Hi guys , i want help on how to make realistic shell ejection in javascript, i know i rarely use javascript since im a c# guy but since this will be added on OMA's weaponScriptNew then i need it on JS.. Here is my current one : //Shell script var bulletshell = Instantiate(bulletPrefab,shellspawn.position, bulletPrefab.rotation); bulletshell.rigidbody.AddForce(transform.up * 80); bulletshell.rigidbody.AddForce(transform.right * 140); my problem, i want to be MORE realistic and add some smooth rotation on it ... Any help would be appreciate
  16. Project MMO 2D - Concept UI

    Hello mates, Here is the interface of the project I'm working on. It may still change but that is the basic concept. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch @OcularCash Thanks for the tips. With your help I found a way and I was able to create a fully functional inventory system and changes the look of the character and will be useful for other things like craft, skills (hotkeys), chests etc ... seeya!.
  17. Just wanted to Show how to make a RPG Style Health bar. Thank Free Download in the Video Details on YouTube..
  18. Vehicle Physics. Info: So. I have noticed a lot of community members have been seeking Vehicle Physics.. I was going to create a project from scratch for the community but i have been sidetracked by my Racing Game Project ATM. So i took Andrew Gotow's Vehicle Physics & Customized - Rewrite the Code So the Vehicle Handles & Behaves Better. Has a real center of mass. Anti Roll Bars. etc. This Project Will Not Be Receiving Anymore Updates Because My Current Project is taking up a lot of my time. So I hope everyone here enjoys the projects & Makes something cool from them I will be here for support, If you have any issues / Bugs please let me know & I will be more then happy to help You out! NOTE: You are free to use this Commercially If You Replace All The Models / Sounds With Your Own. Please Do Not Upload This & Share It. If You want to share with you Friends Send Them A Link To This Thread. Features: Automatic Gearbox. Handbrake. Deceleration Speed. Anti Roll Bars. Skid marks With Smoke & Audio. Vehicle Has Max Speed. Steer Angle Is Adjustable In The Inspector. DEMO: Video Preview: Downloads. V1 : Just The Physics. https://www.mediafire.com/?kel5si16p3saxsr V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?1i3enlz6cdhitay Downloads For 4.3. V1 : Just The Physics. https://www.mediafire.com/?vp7trxeffs3p6k3 V2 : The Physics & First Person Controller Enter And Exit System. https://www.mediafire.com/?vp7trxeffs3p6k3 Update #1 Improved The WheelAlignScript. & Made it able to handle all wheels at once. Instead of multible scripts being ran on all four wheels. How To Use The Updated Script. Step 1. Delete the WheelAlign Script. Step 2. Create a new script called WheelVisuals & Paste The Above Into The Script. Step 3. Assign This Script To The Vehicle. Step 4. Assign Your Wheel Colliders Matching The Names. & The Wheel Meshes. Step 5. Hit Play & Notice Everything still works Beautifully yet its easier to Manage. Note: "Mesh Is The Actual Wheel Model." "Wheel Is The Actual Collider" Note: SkidSmoke = SlipPrefab. Credits: OneManArmy - Enter & Exit Source From FPSKIT. Andrew Gotow - Vehicle Physics. http://www.gotow.net/andrew/blog/?page_id=78 Andrew Laverack *Epic-Shot* - Edit & Rewrite. http://armedunity.com/user/8297-epic-shot/ Angel Garcia *Edy* - Anti Roll Bar. http://forum.unity3d.com/threads/50643-How-to-make-a-physically-real-stable-car-with-WheelColliders Roylen - Easy Skid marks. http://forum.unity3d.com/members/86349-Roylen
  19. ToonUp

    Version 1.0.0

    37 downloads

    Game based on clicks, evolution and wealth. Beta version. Only 1 map, but several evolutionary features. Help in progress of the game to continue to be released.
  20. Free Assets For Games (not mine though)

    These are not my assets, but they are handy and... FREE! Website: www.devassets.com
  21. Passionate Unity C# programmer

    Hello everyone, I am Vadim. Do you not have the knowledge of C# or simply can't find the time to write scripts for your future game? Well, here I am offering to write any Unity C# script you need in no time for as low as 5$, and maximum 15$ for very complex scripts. If you are not be satisfied, you get all your money back guaranteed. So nothing to lose right. I am a Unity C# programmer with 2+ years of experience, very passionate about game development and have developed many different games 2D and 3D. SERVICE LINK: http://www.fiverr.com/technographicpc/write-you-a-unity3d-csharp-script You can also have a look at a small 2D game I have created alone a few months ago: http://gamejolt.com/games/haunted-rescue/221410 Thanks for reading!
  22. Hello, In order to create a quick main menu UI , i use this old fashionned method: if (GUI.Button(new Rect(x,y,width,height),"Start"){ SceneManager.Loadscene(""); } That works great when i export it as an Executable for pc but in my mobile phone (Android) , the UI elemnts are too small, what can i do to resolve this issue ? I have another quick question too : Is it possible to get the icon of a unitypackage ? here's a picture to explain : I didn't find the picture inside the package ! Thanks,
  23. I made a door script for anyone to use, and I have also included a prefab to easily put in your game. doorDemoAssets.unitypackage
  24. Hello, I'm a beginner in scripting & unity and i'm currently facing some difficulties in a learning project i'm working on : - The first one : what's the best way to keep the total amount of collected coins during game : I mean even if the player plays so many times the same level or closes the application, i'd like a way to find the total collected coins so that i can use this informations when scripting a shoping scene - The second issue: right now, when i don't react in my game ( i don't anything ) the screen unlights and then the phone get locked in few seconds. I'd like to force the screen to be active as long as the game is running even if the player is not reacting. How can i implement that ? Thanks a lot,
×