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Found 29 results

  1. I have mastered the consistency but my code is very ignorant, have you anybody can help me master them, i'm wanting to start from 2D game, can you tell me now what should i do with C # .Thank you so much . Tôi đã làm chủ được sự thống nhất nhưng mã của tôi rất ngu dốt , có bạn nào có thể giúp tôi thành thạo chúng , tôi đang muốn bắt đầu từ game 2D , bạn có thể cho tôi biết bây giờ tôi nên làm gì với C#
  2. hey everybody just wanted to show a very super easy way to move a unity by clickly clickly. Hope this help someone...
  3. Hey everyone just wanted to drop by and Let Other learn how you can code a Custom Weapons... Hope this Helps someone.
  4. hi there keeping it short here I been doing videos for a Tower Defence game and now were to Saving Game Data this my help someone because you can change it a little for whatever game.
  5. A simple Run Down on what and how you can Make ScriptableObjects in Unity 3D
  6. Just dropping video On by for FPS Tutorial Type. Part 13 is now Up. Coming soon is player armor this video using the idea you'll reuse code in other weapons without are good old control C and v buddy. for example why write your raycast more then once. why not write it and just throw your over loads in. Why so 5000 different scripts can use it.
  7. My 3d unity of the script error, I downloaded a potion from cs go portable and all the script tam conflict what I do to correct this I use the 3d unity free sera that I have to use the 5?
  8. Hi guys, I create and publish projects on android regularly and have about 4 million downloads total now. Have a lot of varied and spare projects, completed. Just looking to see if anyone is interested in reskinning on a revenue share basis. On average a project takes around 3 days to reskin, I would be providing you with a complete project and assets, if you have your own then excellent. Most of the projects are vehicle based or match 3, so please drop me a line if you are interested!
  9. Boa noite Gostaria de sabe como fazer um game multiplayer já tenho o game feito....Só quero sabe como fazer ele fica multiplayer e os script para fazer....Obrigado e boa noite
  10. Creating a call of duty exo zombies remake with all the assets available for download and currently includes the features listed below. Also the video series shows how to make everything from scratch using one man army fps kit so you can learn how to modify the kit and learn how to use unity. channel: http://www.youtube.com/user/bigrookdigital Part 1: Creating spawn doors: https://www.youtube.com/watch?v=81JsN79anXY&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=1 Part 2: How to make the Mystery Box from scratch: https://www.youtube.com/watch?v=MGy2yXj_zws&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=2 Part 3: Mystery Box part 2: https://www.youtube.com/watch?v=yQdZn7c9ZMQ&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=3 Part 4: Adding the game map and the fps controller: https://www.youtube.com/watch?v=QnxyFxB9FGc&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=4 Part 5: Pathfinding and adding enemies: https://www.youtube.com/watch?v=S1lZyKI384Y&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=5 Part 6: adding fps kit: https://www.youtube.com/watch?v=eCnGAhMg0gc&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=6 Part 7: Enemy damage and death: https://www.youtube.com/watch?v=wLpgBM141k8&index=7&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz Part 8: Scoring System and Play Damage: https://www.youtube.com/watch?v=1u3qF0iu28k&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=8 Part 9: Adding spawn wall into scene: https://www.youtube.com/watch?v=jjh9HHjfgr8&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=9 Part 10: Random enemy animation blend trees: https://www.youtube.com/watch?v=JLDYFd5Plik&index=10&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz Part 11: Stage Management and Enemy Speed: https://www.youtube.com/watch?v=vAodx0ZpV1w&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=11 Part 12: Buy Weapon System: https://www.youtube.com/watch?v=-tAQ1n-ZWj4&index=12&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz Part 13: Functional Mystery Box: https://www.youtube.com/watch?v=_aBN7tz-79I&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=13 Part 14: Enemy Drops Random Pickups: https://www.youtube.com/watch?v=WkyMi4MjKGo&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=14 Part 15: Setting Zombies on Fire: https://www.youtube.com/watch?v=jDek9_p8SGs&list=PLQ1JNmJxKtjWdGeftfELYYhZbg3d_mCaz&index=15 Download links for each of the assets in the videos. Complete kit: http://www.bigrookgames.com/files/ZombiesGameTutorialPart13.zip
  11. Hi my online name is Wardawn an I like to share some of my exp in the game engines (unity 3d,unreal, and others) on my youtube. I know there is a wide range out there. but there old and some of the good stuff like the new UI system. The coding and looking for answer just becomes a problem. So I like facing problems face on. the channel at this moment is targeted to a FPS game. but this well grow an become more over time. If this interest you then your welcome to check on everything the channel has to offer. here is one of my beta projects to over come draw calls and maybe saving (I would share but working out the bugs and my own game lol) thanks for your time http://www.youtube.com/watch?v=sTJ_Zhy0xDE
  12. In this video I make a color changing system and a size changing system for our dots / points / balls / how ever you wanna call them https://www.youtube.com/watch?v=fq44gUEsCII
  13. In this video I make the hp system. https://www.youtube.com/watch?v=qJfNTyHGPEo
  14. In this episode I make the dot / ball thing move! https://www.youtube.com/watch?v=WPzs-B0Fk38
  15. Hello good night, Second I present myself: Simon aka "TiTooNeT92" or "El fondator" Apprentice MENUSIER 16 years. As you may have guessed I'm looking for collaborators for SPF project (Life in Live for short), For now you tell me it's a bit vague To understand if I am specifically looking and if you are interested I invite you to read the few paragraphs that follow. To add credibility to the project I offer you some screenshots of a map 1 / The project: All began in 2014 (during the winter), or the idea of ​​creating a video game for the day. I was alone, so not very easy to get into a similar story By doing a little pub in the project on a Facebook group (I do not know if we have the right to give name?), The largest project up, we went 2 developers' then 3 ... We are I had the time or writing messages is 5 to develop the game. 2 / Engines: After already two paragraphs you have to start to say "Good. When - is he talks about the game engine ?! " Here we are! The game engine Unity 3D untilisé is the most practical in the eyes of the team, for modeling is Blender 3D and Cinema4D who have taken over! 3 / Story: In 1965 the island of san peñeros is taken of assault by Arimovas, very little armed peñeros are forced to surrender or to flee the country. Then in 2017 the peñeros who had managed to reset are again ready to reconquer their island, A year later (at 2018) the peñeros go to the assault and invest the island by a beach located on the west coast of the island. A few days later the Arimovas are forced to go into hiding or to flee peñeros that we already conquered a good half of the island, only a tiny fraction of Arimovas goes, the other runs away and form a militia ... * Start the game * 4 / What have search: We are looking for programmers C # and JS to create the log-in system, matchmaking lobby with Photon using Unity Pro Network and to create the characters interactions: If I press "r" recharge perso ... And graphic designer for weapons, map ... eg buildings, cars ... I'm doing quite well personally for modeling weapons. If people also know textuer, principally made for weapons, we know! Here I think I told you all;) To contact us: titoonet.gaming@gmail.com
  16. Hello, I came to bring a Drone script for you hope you like it Credits: Higor-Klein Matheus-Henrique im sorry this correct name is Drone script for Photon Cloud using UnityEngine; using System.Collections; [RequireComponent(typeof(PhotonView))] public class Drone : Photon.MonoBehaviour { public float speed; private float Time; public GameObject[] Helice; public Camera camera; private bool FirstUpdate = false; private Vector3 correctPlayerPos = Vector3.zero; private Quaternion correctPlayerRot = Quaternion.identity; void Start() { if(!photonView.isMine)Destroy(camera); } void Update() { foreach(GameObject Helicee in Helice) { Helicee.transform.Rotate(0,Time.deltaTime*900,0); } if (!photonView.isMine) { if (!FirstUpdate) { FirstUpdate = true; transform.position = correctPlayerPos; transform.rotation = correctPlayerRot; } else { transform.position = Vector3.Lerp(this.transform.position, correctPlayerPos, Time.deltaTime * 5); transform.rotation = Quaternion.Lerp(transform.rotation, correctPlayerRot, Time.deltaTime * 5); } }else{ Time += Time.deltaTime; if(Time >2) { rigidbody.isKinematic = true; if(Time >2.2) { rigidbody.isKinematic = false; Time = 0; } } if(transform.rotation.z != 0 || transform.rotation.z != 0) { transform.Rotate(0,0,-Time.deltaTime*10); } transform.Rotate(Input.GetAxis("Mouse Y")*10,0,-Input.GetAxis("Mouse X")*10); if(Input.GetKey(KeyCode.W)) { if(Input.GetKey(KeyCode.LeftShift)) { transform.Translate(0,0,Time.deltaTime*speed); }else{ transform.Translate(0,0,Time.deltaTime); } } if(Input.GetKey(KeyCode.S)) { transform.Translate(0,0,0-Time.deltaTime); } if(Input.GetKey(KeyCode.A)) { transform.Translate(0-Time.deltaTime,0,0); } if(Input.GetKey(KeyCode.D)) { transform.Translate(0+Time.deltaTime,0,0); } } } public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { if (stream.isWriting) { stream.SendNext(transform.position); stream.SendNext(transform.rotation); } else { correctPlayerPos = (Vector3)stream.ReceiveNext(); correctPlayerRot = (Quaternion)stream.ReceiveNext(); } } }
  17. Hey guys, So, after days and days of work, I finally have something to show. This is a RPG Game Project that I'm working on right now. The footage from the video is from the somewhat older build of the game, so somethings are not the same any more. Features - Update #1: Features - Updates #2: The game is set to be a open world sandbox role playing game, with a main story line followed by side quests and tasks. This is the list of the features I will be looking to implement: - Store and bartering system - Voiced dialog system (Done) - Quest system Those are my priorities at the moment. Video Update #1: Video Update #2 So, thats it for now.
  18. Free fps Arms! no credits needs! I dojnt know if you can animate those in 3ds max but i put fpx file if you want to try! Blender format,fpx and obj all textures is there! this is just from makehuman that i have remove body! Enjoy! http://www.mediafire.com/download/yntgnddkvol2cy4/Free_arms.rar http://gyazo.com/ad3a07c80ddaffce19e60e920f8eb487
  19. So I felt that a lot of people on here, want to reach their dreams and end up on Steam, and once your game is accepted on Steam.. your next task will be making it "Integrate" using some sort of Wrapper for .Net. Well, luckily I'm here to help some Note: To clarify as Ben mentioned, you will need to be accepted onto Steam at first. But if you understand C# then it shouldn't be that difficult to understand the API before being accepted. So first we have Ludosity's Wrapper, and it was widely popular and famously known for a while, was even exceptionally amazing, for a small 50$ price tag! However it seems the wrapper has been neglected for a little while and hasn't received the updates or bug fixes it needs to really make it that usable anymore. However if you'd like to give it a go, it is now FREE. Features *Achievements *Apps *Cloud *Stats *Friends *Leaderboards *Matchmaking *Matchmaking Servers *GameServer *GameServerStats *Networking *Screenshots *Utils *HTTP *Big Picture Mode *Steam Controller *Steam VR Link https://www.assetstore.unity3d.com/en/#!/content/2211 Steamworks.net, an open source Steamworks Wrapper. The list of features seems great and even includes valve anti-cheat where Ludosity's Wrapper doesn't, it also supports Linux 64 bit where Ludosity's Wrapper doesn't either, however you do not get support for this plugin/extension unless you pay for it. So the setup might be a little difficult for new comers. Link http://steamworks.github.io/ This thread will get updated with more content as they appear! Thanks for your time!
  20. Hey! I updated my crafting system, including an update on gathering resources, and new inventory! All scripts from the video included and the icons for the inventory items! Video on how to set up the scene will be linked here after it's posted! https://www.youtube.com/watch?v=UpOnBwtBl3s Hope you enjoy it! Please let me know if there are any problems.
  21. I was recently tasked with creating Preloaders for a friends unity game. I began to think, and play around with the idea for a while, and wanted to incorporate mechanim into it as to make for easy animation editing and expanding. So here's what was asked of me... C# - Check (although not much code is even needed, and can easily be converted to js). Mechanim - Check (with mechanim these animations for the preloaders can be added to nearly anything for custom preloader designs). 2D/3D - Check (the animations can be applied to 3d objects with very small changes or stick with any 2d object). Minimalistic - Check (keep your project small and organized). Time: 1 Hour Preview: Here Download: Here Say thanks if you found this in any way helpful the source code and the entire project is open and free to do whatever you want with! The code is nicely commented for further explanation and includes 3 animations. Although you can expand upon it if you wish or ask and I will help anyway I can. Feel free to help contribute! You can use this project for learning or for whatever you want, I hope to see people contribute to this project and make it even more awesome! ALL UPDATES WILL BE ADDED TO BOTH THE PREVIEW AND DOWNLOAD AUTOMATICALLY
  22. hi guys ! i am a new member of this froum ! so i have a question ! where i can learn unity 3d java script ???!!! i saw some froums or sites but i want learn all of it ! __________________________________ i have another question too ! how i can learn for write ai program for my game ??!!
  23. Hello to everyone Ok so. I have been working on this project for about a month now. Its called Nexus Ball http://www.dailymotion.com/video/x1dwml0_ball-game_videogames Let me know what you think
  24. I wanted to show you my latest update on my RPG Project : Please let me know how you think about it! All tips and comments are welcome! Thank you!
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