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Found 5 results

  1. Version 1

    261 downloads

    Hello! This is a new version of the Low Poly Environment assets I uploaded a while ago, The old one I only updated to Unity 4. However, this one is compatible with Unity 5, if you are still using Unity 4, the old one is still available This package contains: 2 Tree types, 2 Pine tree types, 4 rocks, and a lily pad, Feel free to use these assets for any of your projects! I also made a Speed Level Design video using these assets! Here is the link to it:
  2. Hi everyone! It's been a while since I've posted...but here's a little something I was able to cook up in 2ish hours with the standard assets. I've never really had a big budget so I just wanted to show people that alot can be done with a little. Tell me what you think and I hope you all enjoy. I may give a download at some point if requested...but you all have standard assets .
  3. Version 1.1

    179 downloads

    A bundle of low-poly environment 3D models, I am planning to update this package and add more 3D models. This Package Has, 4 trees, 3 rocks, a rock wall, And a rock arch. Feel free to use this in any of you're projects.
  4. Can one help me that it no longer lags when I put the trees in my game?????
  5. Ok so I finally got a head ache on this one if anyone can help thank you so much Since the trees are terrain only objects if you paint them or mass place them ... I want to be able to create invisible prefabs over each tree store in this line of code from what I understand it should work : it only half way does ... it creates the same number of objects per the number of stored tree's in the terrain data for the terrain, but has problem and places all the objects in 0,0,0 the origoin of where the terrain is set .... not the tree positions ... here is the code if anyone has a clue ... I would be like SWEET MAN!
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