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Found 2 results

  1. Hi, has anyone tried fading mesh without transparent material? I have many meshes i'd like to fade once, it would be a weird solution to redo all material just for this small effect. Has anyone tried anything similar? Thanks
  2. Hey guys, so i was kinda bothered the other day that unity's default shaders don't support specular maps, so i had this BumpedColoredSpecular shader, that supports just that but now i wanted to make a bullet hole prefab, but that needs transparency, so here's my first ever created shader, including the textures created by me (i didn't change much in the code, but i thought it might be useful for someone!) Shader Download: https://www.mediafire.com/?2ha8serp331se17 (just import into unity) Shader Code: Bullet Hole Textures: (the textures are very default placeholder textures) Diffuse Normal Specular i really hope you like it! PREVIEW: NOTE!: The shader doesn't support shadows yet, currently it just shows the shadow of the mesh, if i have (or someone else has) fixed it, i will update the topic.
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