Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'tps'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
    • Example Projects
    • Scripts
    • Shaders
    • Unity Tutorials
    • FPS Kit Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase


  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL





YouTube URL

Facebook URL

Twitter URL

IndieGoGo URL

Kickstarter URL


GreenLight URL



Found 10 results

  1. TRCGamez


    This would be a sort of thing that would go in a "just wondering or how to do" forum, but this is the one that suits it the most since we don't have either of those. How would I go about making thermal cameras in my game? I have tried before but I would really like a flir effect. For those of you that play Skillwarz, the UAV thermals or micro uzi scope thermals are good examples. The rest of the world is black, but humans and vehicles are neon white. Thanks!
  2. Third update with major improvements including sound, environment, speedometer, and more! This post includes screenshots and video. Enjoy! https://imgur.com/a/r9XJVjS
  3. Version 1.0.0


    This is a nightstick with hit animation. The hit animation is basic and you can use this without credits or royalty in your commercial projects.
  4. Hey Im searching for a free TPS bow (4FREE) you have to jump sneak and roll and grab the bow. I give you an example video how it should look like for all the dummies out there : yes there arer download links under the video but the packages costs ~ 90 $ in all and i don´t want to spend so much money for it if someone could make it for free or to a maximum of [5 $] this were so nice SORRY FOR MY BAD ENGLISH HERE IS THE LINK TO THE VIDEO:
  5. I have set up my model as humanoid and has rifle_idle animation and reload_animation. Gun is instantiated, parented to the right arm and is adjusted to the rifle_idle position. How can I make the weapon magazine sync with the reloading animation? I tried Inverse Kinematics but it does not work well.
  6. Hi friends, I am building this Third Person Shooter game, I already have the basic animations for the character such as Walk, Run, etc... But one problem I am having is to make the character draw a weapon. Also, I want the left hand of the character to be in the gun (pistol, rifle), I know the Inverse Kinematics (IK) feature is used for that, but doesn't really understand it. Can anyone help me with this? Thanks in advance.
  7. Hi, The project I'm working on is a game third-person shooter that is based in GTA V (Grand Theft Auto 5). First release (0.1): -Third person shooter. -6 different weapons. -GTA V Style -Swipe Weapon changer to change weapon. In future updates:-AI (enemies). -Vehicle Physics. -& MUCH MORE Download Link: https://mega.co.nz/#!mAwylBxJ!yl7JGy6K7xKyYP51G1N9cXzoX6xeglyU2zCFA5J0xP0 Youtube gameplay: https://www.youtube.com/watch?v=Wqa9crC2xg8&feature=youtu.be Sorry for the gameplay and screenshots, best in future updates.
  8. Johannes


  9. Johannes

    Vocifer WIP

    Hi guys. This game is a FPS set in a post apocalypse world long after the fallout. It is a combat orientated game but the survival elements almost overpower the combat. The player has basic needs as a real person has. These are hunger , thirst and sleep. The player also has a "safe zone" where he can go to sleep , prepare food or use the survival network to obtain tools for post apocalyptic life. Players are to use every tool available from picking berries to cooking food. There are a few enemies to be seen in the game but those are far and few. The player has to hunt for food and cook the obtained meat. The game also features a variety of vehicles which usually need certain repairs to function. In the future I will look at implementing co-op based multiplayer. Progress Screenshots https://www.dropbox.com/sh/govpt98z4onlbl9/W8Oijv1X09 When the game is released I will give credit where due. I dont use kits though.
  • Create New...