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Showing results for tags 'third person controller'.
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Ah yes, a brand new project. For like the 5th time. I bet I could make an awesome game, that is if my ADHD brain could stick with it for 1 month. Nevertheless, I think this project has potential and therefore am continuing to stick with it. It's a third person shooter. Not much else to it. Don't really have an idea for a storyline or anything, but so far I think development is going well. Anyways I captured a little video with Windows 10's built-in game recorder and used Snipping tool for couple pics. So here it is. Hope you like! Video: Screenies: https://imgur.com/gallery/Bujf1o3
Hello, i'm trying to make a RPG game with multiplayer, not so hard with what i can program so far. But what im really struggling about is Third Person controller Animator help, i dont want to use the default TPC (Third Person Controller) that comes with Unity Standard Assets. I want to create my own, by using the Male Locomotion pack from Mixamo.com, then i search around on how to make a simple third person controller, and then there are a lot of good videos. But one problem is in every video, the problem is that i dont want to use the Walk_Turn or Run_Turn animations for turning while walking or running, i want to have a free camera so if i change my view to the right with right mouse button then the character will run or walk that direction. The camera of course follows the character behind. So this is what i really am asking help for : -Simple Animator with c# script -FreeCameraLook.cs script -Character walking the direction the camera is pointing (Can only run / walk on the X axis or Z axis, not up or down) Thanks in advance if someone find good tutorials and post them down in the comment section, and of course thanks a lot for those who try to help!