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Found 2 results

  1. 4Echo

    4Echo

    Want to hear an introduction eh? Too bad I'm telling you anyway. I'm 4Echo, a game-artist with 5 years experience within the modding community specializing in texturing but can also do animating, modelling and sound design. I offer fair rates and wont do free work. I'm currently working at Xenova Games developing the game Squad force as the lead texture artist. Previous work I've done? If you are a visitor of Gamebanana or maybe Eat3d you've probably seen my work before. But for you other people there's some pictures below. Tigg's SA80 (wip) http://imgur.com/a/VVQAH My own knife (never finished) http://imgur.com/4q97055 RedRogueXII's Spectre M4 + ingame screenshots from Counter Strike Source (weapon mod WIP, gloves also made by me) http://imgur.com/a/ORWCv IVmyLife's Benelli M4 (Squad Force) http://imgur.com/jziwCJy Knechrupert's EE-3 Carbine (Boba Fett's rifle from Star Wars) http://imgur.com/ehAG7n4 ImBrokeRU's Ru556 http://files.gamebanana.com/img/ss/wips/537b23493fe80.jpg mr.Rifleman's Ak74 animation (WIP) https://www.youtube.com/watch?v=E8M2yFbsUM4 Edit: Added my Ru556 texture render Some more information about me: Name: Alexander Jansson Age: 17 Occupation: Full-time student at NTI secondary upper school with the major 'Information and mediaknowledge', freelancing at Xenova games as the Lead texture artist working on Squad Force. Responsibilites: Admin at I3d, running and directing my own game modding studio called Darkside on Gamebanana working on mods for several source engine games. Past work experiences: I had a short internship (two weeks, in sweden we call it PRAO) at Overkill studios. Texture art-style: When it comes to my art-style within texturing I mainly focus on esthetics, taking into account what the players should feel like when using the weapons when I add small details. I work with both photo-sourced and brushed textures with minimal use of plugins like dDo. Having created textures for over 5 years have given me a lot of experience especially in the normal shading work-flow (Diffuse, Normal, Specular and Gloss) though I have experience within Physically based rendering aswell as the classic "painted lighting" art style. Animation art-style Animation on the other hand would be a more stylistic approach that the usual "realistic ones", I have experience with rigs with IK and Biped setups; I prefer biped. Sound art-style With my sounds I focus on a cinematic experience than the generic realistic ones, I prefer cinematic sounds though I can also make "realistic" sounds if the client wants them. Other info I offer fair rates and focus on quality before quantity, if I'm not satisfied with my work I'll re-do it untill I'm 100% satisfied with it. I expect payment in the "pay per hour" style but can also be satisfied with "pay per work done". Prices differ between textures, animations and sounds after this formula and are all depending on the size of the workload. I always log my worktime Formula for textures 1-5 hours 20$ 5-12 hours 30$ After 12 hours the price increases by 5$ every 1,5 hours Formula for animations 1-10 hours 15$ after 10 hours +2,5$ Formula for sounds Paid per work done, 2,5$ for each sound set All prices can be discussed over email or skype. Contact info: Email: 4EchoGB@gmail.com Skype: Ask in a PM //Cheers, 4Echo
  2. Hey! Me and my team are making a survival FPS and we need an animator and a texture artist. We have 2 programmers (one of them is our modeler). And a producer/manger. We'd love someone who can do great animations (guns, and player models) And someone who can do high res textures (for guns and player models) Below are some untextured models of ours.
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