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Found 4 results

  1. Hi, I need help with "void OnCollisionEnter". I'm trying to change value of boolean when collision enters with "blue" tag. Other script changes "toggle" value to true before this script is executed. public bool toggle; void OnCollisionEnter(Collision collision) { if(toggle == true) { if(collision.collider.gameObject.tag == "blue") { //Change other boolen here } } }
  2. Hello guys! i'm making a very little shotscript for my game, and i'm having some trouble... I don't know if it's a raycast problem or a tag problem. this is my code: using UnityEngine; using System.Collections; public class Shoot : MonoBehaviour { public GunScript gunData; //for later use void Update () { RaycastHit hit; Vector3 fwd = transform.TransformDirection(Vector3.forward); //a little shortcut if(Input.GetButton("Fire1")&& Physics.Raycast(transform.position, fwd, 1000)){ // the distance of the raycast is temporal, suggestions are always welcome! Debug.Log("We have shot" + transform.tag); Debug.DrawRay(transform.position, fwd, Color.red); //IMPORTANT: the ray draws jist a little bit, will add an image below /*if(hit.transform.tag == "Concrete"){ //for later use //disabled by now, will enter something here when the problem is solved } */ } } } As you can see, it doesn't detect the tag, it says "Untagged" :c
  3. Hey guys, this is one of the assets I've been working on for some time. Its basically an attempt to mimic the unity editor at runtime for users to be able to create custom content as well as developers to provide dlcs and updates to their game without reuploading the whole game. Everything done here is saved in a custom file format with a customizable extension. For now you can do things such as import models, textures, sounds and use them in your level. Features like lights and physics for each object are already implemented. For testing the map with your game there is a simple integration interface (script to integrate with darkraze shown at the end) and finally my favorite thing of the editor is you can make C# scripts at runtime which will work with the map (to create a dynamic map). Edit: Now you can edit shaders! Working on a new gui system the will be published for free (Mainly to support dragging and very elaborate guis) Video of dragging with the new gui Pastebin of what the code looks like for the example video: http://pastebin.com/zEPGQ9vB
  4. The Undead (Open World FPS): [unity3D] INFO COMING SOON BECAUSE WE UPDATED STORYLINE Team: Screenshots: Videos: Rules: .No commenting random things that are in-relevent to Bullet Speed! .Please don't just hate! give feedback and tell us what to do but try respect the chat below! Why do i say this? Most of my post have these issues and i just think making rules for my thread might help Comment Below if you want to join or feedback would be nice (Good And Bad) SKYPE: samuel21103
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