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Found 3 results

  1. Hey, I'm using FPS Kit And I want to know how to sync my playr's plash lights That when I will turn my flashlight on, other players will be able to see the light, AND even see the flare that comes from the flashlight. How can I do that? This is something that I have: var light : Light; private var lightOn : boolean = false; function Update () { if(networkView.isMine){ if(Input.GetKeyDown(KeyCode.F)){ if(!lightOn){ networkView.RPC("TurnLightOn", RPCMode.All, true); //Turn on } else{ networkView.RPC("TurnLightOn", RPCMode.All, true); //Turn off } lightOn = !lightOn; } } } @RPC function TurnLightOn (on : boolean) { lightOn = on; if(on){ light.intensity = 1; } else{ light.intensity = 0; } } And I'm getting this error: Assets/Resources/OldScripts/Misc/FlashLight.js(25,9): BCE0004: Ambiguous reference 'light': FlashLight.light, UnityEngine.Component.light.
  2. Hello there, I'm experiencing the following problem for years now and it keeps me annoying that I don't know how to solve this. Below I've made a video. http://www.mediafire.com/watch/?t6sgdtcbeduz6e3 Note: I will let you hear two different games, firing an assault rifle. My own game uses the Photon Cloud networking system. I still don't know how to fix this problem. Actually... The higher the ping, the more the gun-sync will decrease. Yes, as you can hear the gun-sync in my game is terribly bad even when playing over a LAN connection with only 2 players, and 2 ping! I'd like to solve this problem, so I need help. Another great example is that it is technically possible. Take OneManArmy's Modern FPS for example. It is based on Photon Cloud I think, or not? I'm not sure.
  3. so i'm trying to make friendly fire option, that the hoster of the server can choose between 2 buttons "Enable","Disable". if he chose enable - friendlyfire = true; if he chose disable - friendlyfire = false; but i need to send the Choice of the hoster to every player who connect to the server (as client). i mean .... if the "friendlyfire" variable in the hoster set to true, then the "friendlyfire" variable of every player who connect to the server, will set to true too. and if if the "friendlyfire" variable in the hoster set to false, then the "friendlyfire" variable of every player who connect to the server, will set to false too. i triend but without any success, and i need your help.
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