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Found 5 results

  1. Hello there, its been a while since i've posted something in here, so i thought i could give it a try and making an actual devlog on my current project. Its a strategy, turn based tile game in which your main goal is to have the most tiles conquered at the end of the game. Its a pretty simple concepts, but its quite fun. There's some thought process involved when making every turn and calculate opponents predictions, so gameplay wise, its pretty cool so far. Feedback is highly appreciated Right now it has: Core mechanics, such as generating tiles in a balanced way, placing them, conquering enemy tiles etc... Pretty color lerps lol Flexible match system that allows to make various game modes and story based stuff Smart AI that uses reward system and calculate all the best solutions for an optimal move. Main menu Modifiers Here are some screenshots P.S I felt pretty anxious when uploading this to public, but after couple days i managed to do it
  2. A powerful kit to create your custom turn-based battle style game. Features: Complete battle phase system. Control of mana points and skill consumption. Posibility to display your team, and see the profile of each monster. Inventory that controls the current stock of items. You can set as target your allies or enemies on items and skills. The package includes examples of all elements (monsters, skills and items). Youtube: https://www.youtube.com/watch?v=MXvv-5jfDt0 Edit: I have been lauched TBBK as Open Source for anyone that want contribute Source files and download: https://gitlab.com/rubengc/TurnBasedBattleKit New topic: http://armedunity.com/topic/12480-turn-based-battle-kit/
  3. Hi guys, for the past (almost) 8 months i've been working alone on a stealth/team based/ strategy game, in the vein of the old commandos and desperados series, truly a genre that has died over the years and it's missed by a lot of old gamers, i know i've missed so much i wanted to make a game for that i have a video of my pre-alpha on youtube (you can find them also on indiedb and my blog) but as you can see from the recent pics it's really outdated by now (even thou it's only been 3 months since then ) i also search some other stuffs on how they work and how they were done in other games and share them on my blog. here is my blog : http://devwithoutacrew.blogspot.gr/ my indieDb : http://www.indiedb.com/games/kagemusha-development-title youtube : https://www.youtube.com/channel/UCevuofgt0NRZ6wmA3k5qDQg
  4. Hi guys, Here's a ladder i made in about an hour. was designed for medieval games. you might use it however you like. This isnt really worth giving credits either, so here: http://www.mediafire.com/?lfwq1wy79v2h7d7 Attached Image is from inside Unity, 672 Faces. 1020 Verts I don't intend to waste your time making you look at attractive renders.
  5. Hi, I would like to introduce my recent works from a game Tower of Tiestru, Your support in Steam Greenlight is appreciated http://steamcommunity.com/sharedfiles/filedetails/?id=167844715
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