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Found 7 results

  1. Pylow is our first project and we are delighted to announce that we will publish it by the end of this month Pylow is a Fps arena, where every player can choose his clothes and accessories, the classes and the weapons to use during each game We chose a low poly style, that guaranteed us a unique visual result that those who decided to follow us during our development, loved a lot. One of our most particular features is the animation of each character as soon as it dies, in fact who will be killed will swell very quickly and then fluctuate in the map, until someone else will shoot the mega balloon that will explode making it rain confetti. I hope you enjoy it, we have had very positive feedback and we are also counting on you to know if you are interested in the game or for asking us anything. These are our contacts: FACEBOOK YOUTUBE INSTAGRAM WEBSITE
  2. So I felt that a lot of people on here, want to reach their dreams and end up on Steam, and once your game is accepted on Steam.. your next task will be making it "Integrate" using some sort of Wrapper for .Net. Well, luckily I'm here to help some Note: To clarify as Ben mentioned, you will need to be accepted onto Steam at first. But if you understand C# then it shouldn't be that difficult to understand the API before being accepted. So first we have Ludosity's Wrapper, and it was widely popular and famously known for a while, was even exceptionally amazing, for a small 50$ price tag! However it seems the wrapper has been neglected for a little while and hasn't received the updates or bug fixes it needs to really make it that usable anymore. However if you'd like to give it a go, it is now FREE. Features *Achievements *Apps *Cloud *Stats *Friends *Leaderboards *Matchmaking *Matchmaking Servers *GameServer *GameServerStats *Networking *Screenshots *Utils *HTTP *Big Picture Mode *Steam Controller *Steam VR Link https://www.assetstore.unity3d.com/en/#!/content/2211 Steamworks.net, an open source Steamworks Wrapper. The list of features seems great and even includes valve anti-cheat where Ludosity's Wrapper doesn't, it also supports Linux 64 bit where Ludosity's Wrapper doesn't either, however you do not get support for this plugin/extension unless you pay for it. So the setup might be a little difficult for new comers. Link http://steamworks.github.io/ This thread will get updated with more content as they appear! Thanks for your time!
  3. Hey guys! I thought that this might be a cool thread. If you are looking for a game and would like to trade for it, or have games that you would like to trade, post your info here! Format: - Game you are looking for - Game(s) that you are willing to trade for it - Contact info (If any) - Steam name (optional)
  4. Hey guys, I bought The Forest last night (I can't play it, My laptop sucks and the game keeps not responding in the loading screen) I figured I would buy it while It was $15 and buy the time I get a better PC the game should be coming along quite nicely. Just wanted to know what you thought of the game. Do you enjoy it? What are your best moments in it? (Funny/scary) Biggest bug you have found? (Not including the save bug) Are you excited for MULTIPLAYER!!!!! I hope that you can buy servers from them. Not just 1 big map for everyone. I would rather have a private server for my friends and I.
  5. Hey all Just wondering if there's anyone else on ArmedUnity that have steam accounts i play games like No More Room in Hell Counter Strike - Global Offensive Team Fortress 2 Left 4 Dead 2 Terraria Arma 2 + Operation Arrowhead Battlefield 2 etc My name is 'CrazyBlondeGuy' add me!
  6. An introduction first. This is a game that I've just submitted to the Steam Greenlight Concept catalog because with the feedback that I'm hoping to collect, I'll decide if I should invest more time in the game and officially release it. The Steam Greenlight Concept page is at http://steamcommunity.com/sharedfiles/filedetails/?id=206207723. Please do rate the game up if you like what you see and want to see the game released Your feedback is invaluable. And now, the game... --- No Photos, Please! is a local two-player stealth party video game. Set in the numerous Heritage Malta museums, No Photos, Please! follows the struggle between a Photographer’s ambition to expand his photograph collection and the museums’ Security Guards’ constant need to do their job in apprehending him. The game is played from a bird’s eye perspective and provides both players multiple ways to outsmart each other using role-specific abilities while completing their opposing main objectives. Gameplay In No Photos, Please!, the player takes control of either a Photographer or a Security Guard in a two player match. It is the Photographer’s object to snap a photo of all the exhibits in the museum while the Security Guard has the objective to identify and apprehend the Photographer before the timer runs out. Before a game session is started, the players choose their roles. A player can select a role using either the keyboard or an Xbox controller. The game also supports two players on the same keyboard. After both players have agreed upon the roles, the game is launched. If this is the first time the game is run, the players will be greeted with a small introduction text advising them to play through the In-Game Tutorial before playing their first game together. Once the game is started, the first thing both players need to do is to identify their avatars from the crowd i.e. finding themselves. The player being the Photographer then needs to take a photo of all the exhibits in the museum by visiting them to win the game, while the player being the Security Guard needs to apprehend him. It is up to both players’ interest to keep a low profile while blend in with the other AI-driven museum visitors. To better increase the chances of success, both roles incorporate three abilities each. The abilities are designed in a way as to directly oppose each other. Photographer Abilities The first ability of the Photographer is dropping a Banana Peel. If the Security Guard slips on the Banana Peel, he will be incapacitated for a few moments. The Banana Peel is best used when the Security Guard is chasing after the Photographer. The second ability is a Blinding Flash. When used, this ability blinds the screen while enabling the Photographer to automatically teleport to a different area of the museum; somewhere away from the Security Guard. The Blinding Flash is best used when the Photographer suspects the Security Guard is very close to him and needs to get out quickly. The third and final ability is a Sensor Rerouter. This device is used to confuse the Security Guard’s Proximity Sensor into detecting its presence instead of the Photographer’s presence. The Sensor Rerouter is also invisible when deployed, until it’s destroyed when the Security Guard gets very close to it. This device is best used when the Photographer needs to slip past the Security Guard in tight areas. Security Guard Abilities The first ability of the Security Guard is Apprehend. This ability enables the Security Guard to apprehend the Photographer. This is the Security Guard’s most important ability because the he wins the game once the Photographer is apprehended. The second ability is Sprint. Sprinting increases the Security Guard’s movement speed for some time. This enables him to easily catch up to the Photographer once identified. The third and final ability is the Proximity Sensor. The Security Guard can toggle the sensor on or off; each game starts with the sensor turned on. Toggling the Proximity Sensor’s power should be used strategically when pinpointing and/or flanking the Photographer. All of the abilities are driven by cooldowns, and the cooldown periods vary between each ability. Future plans and ideas worth considering 1. Online matchmaking via a Unity Master Server A current limitation of No Photos, Please! is the fact that the game is playable on a single machine, which means that you can only play it if you have friends around. One thing which I think could really make the game take off is the addition of online matchmaking. Unity provides a Master Server service which would allow players to host their own private/public matches online and join other private/public matches, all hosted via the Master Server. This would help create a fantastic multiplayer experience. 2. A Cheats & Modifiers screen Currently, there are hidden in-game cheats that can be inputted within the game but they are activated by typing in the secret codes in the Main Menu. If a correct secret code is inputted in the Main Menu, you will hear a special sound to confirm that the secret is now activated. Some of the secret codes are mentioned within this writeup… But something that would really be interesting is to have a Cheats & Modifiers screen accessible from the Main Menu that lets you 1) tweak various Boolean modifiers [No Timer (allhours), etc…] and 2) enter secret codes to activate in-game secrets and cheats.
  7. Hey guys, I have been developing a game recently and got steam developer license. Vote up my game! http://steamcommunity.com/sharedfiles/filedetails/?id=182282728
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