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Showing results for tags 'sprite'.
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Hello everyone! I want to make a paperdoll system and implement animations based on sprites, which like RPG Maker. For example, I have an "attack" animation, then I create a sprite sheet called "attack", and split it into many parts like "head", "body", "hand", etc. I can assemble a static character by many sprite game objects, but if I want to implement animation, should I change all these sprite objects at the same time? I am wondering it will cause a heavy process pressure if there is a large number of such animations.
Hey guys! I'm not a good artist but I need some help. I am making a 2D top down rpg game and I can't draw the main character how I want him. The game has 16 bit style graphics and it would mean a lot if somebody could make a running sprite sheet. This is what I'm trying to aim for with the character: http://imgur.com/mS1dxjH