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Found 4 results

  1. Version 1.0

    502 downloads

    Welcome to my second pack! Thank you for visiting my asset page! This time i bring you a useful script package, this pack includes several scripts that can help you build your game quicker! The Screenshots are from my Test/Tutorial Game you do not receive the scenes only the scripts! So whats in the pack for all changes see the changelog! Credits = Scrolling credits, just apply the script to a camera that is above the 3D Text Menu Credits = The same as above! To get the credits, make a duplicate from your Credits and make some GUI Text saying "Press Space to return to menu" and make a new Empty GameObject and drag the Skip To Menu and SpaceGone scripts on to it. Follow = Make a GameObject follow you, Add component on a empty gameobject. Button = A script for a working button. Loading = MY EXAMPLE: Add a cube, position it to middle, do your lighting so all the cube sides are lit up, create an Empty GameObject, add the script Loading.cs to the Empty GameObject, fill out the variables (Tex being the cube) (Speedleft and Speedfor do not matter), LevelToLoad is the level to load after default 6 seconds, Make the Camera and place it correctly, Create and position "Please Wait", and "Loading" text, then your done. This Loading script doesn't load anything its just an effect. Move Camera = A script to move a camera like the camera in the editor. Empty GameObject Pause Menu = A GUI pause menu using script. Empty GameObject Rotate = Rotate anything. Empty GameObject Wait = Wait a certain amount of time before loading a level. Empty GameObject That is all! Copyright: What you can do: Use in your commercial game, videos, etc. What you can't do: Sell in anyway this pack without my saying so or change then sell without me saying so Michael Foster, Titan Studios, 2014, Commercial Use Allowed Contact extragaming123@gmail.com for any copyright problems. Please subscribe to ExtraGaming01 on youtube! Enjoy Pack Number 2, Michael Foster
  2. In this video I make a color changing system and a size changing system for our dots / points / balls / how ever you wanna call them https://www.youtube.com/watch?v=fq44gUEsCII
  3. so i want a gameobject to be at the top of another cube, but i am not able to.. the script doesnt work for me .. where am i going wrong? var obj : GameObject; function Update () { var mes : Mesh = obj.GetComponent(MeshFilter).mesh; transform.position = mes.bounds.max; }
  4. Hi guys i have a question , when i put a low size on textures for the terrain from close distance its look awesome crystal clear , but from far distance it's weird Low number High Number both are almost from same distance (especially the close distance screenshots are exact from the same distance) so is there any way to fix it ?
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