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Found 12 results

  1. This model is made by me, Its a rough model of Jagers weapon from Rainbow Six Siege, If you use it just give me credit some how. 3 parts, main gun, sights, and mag, but feel free to join them together I just thought it would be easier if they were separate. File is at the bottom of this form, .blend file. -ADS- DOWNLOAD- HERE
  2. This is my new textured and rigged hand model with new flashlight. <<Download here>> For any problem PM me or reply this post. Screen: Rig
  3. DeepWolf

    2.5d Ping Pong

    Hello, I have made a simple 2.5d Ping Pong game, and it was pretty fun to make. You can play with your friend locally, using the same keyboard. The one who has the most points when the timer ends, will win. Feedback is appreciated Features: Player vs computer - Play versus the computer(you can choose easy, medium, hard difficulties). It is not really difficult, even on hard Local 2 player - Play with a friend using the same keyboard. Player 1 uses WASD, and player 2 uses the arrow keys High speed effects - When a ball enters high speed mode, it will have impact effects when hitting the pads, and have an effect surrounding the ball. The camera will shake upon impact, which can be disabled Simple anti stuck - The ball resets when taking more than 4 seconds before it gets hit Powerups and powerdowns - You can disable it if you don't want play with powerups and powerdowns Screenshots: A video showing the gameplay. The fire trail in the video has been shortened in the downloadable version: Controls: WS - Player 1 controls Arrow keys up/down - Player 2 controls P - Pause game Download: Ping Pong 2.5D [Public Release v1.0] Ping Pong 2.5D [Public Release v1.1] Ping Pong 2.5D [Public Release v1.2] Ping Pong 2.5D [Public Release v1.3] WebGL: Newgrounds - v1.3 If you find any bugs please post them, and I'll fix them asap.
  4. NOTE : I could have done much more with this system but i choose not to as i can see so many people on here request/ask for scripts, so this is my way of helping them by giving them a script that have the basics and then they can learn by editing in it! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So this is maybe something really easy i know but i also know that many people find binary really hard to learn so i just made a little level system with binary saving + loading of the players data. so here it is! Please reply here if you are going to try it out as i love to hear that people use the scripts i make How To: 1) Put the script called "LevelSystem" on an empty gameObejct. 2) Now fill in where you want it to save(Like this "C:/SaveGames"). 3) Now fill in what you want the file to be called (Like this "Simple.sav"). 4) Expand the array called "Levels" and start adding in some levels. 5) Expand the array called "P Data" and set the variable called "Level" to 1. 6) DONE! Have fun! -------------------------------------------------------------------------------------- How To Save/Load: 1) To save click the key on your keyboard called "S". 2) To load click the key on your keyboard called "L". NOTE: The variable called "Exp To Give" is just a testing variable so if you want to test the level system you just fill in how much exp you want to give the player each time you click on "G". LevelSystem.cs using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; public class LevelSystem : MonoBehaviour { public int expToGive; [Header("LevelSystem - Levels")] public List<LevelClass> levels = new List<LevelClass>(); [Space(1)] [Header("LevelSystem - Player Data")] public PlayerData pData; [Space(1)] public string pathForSaving = "C:/Skype"; //This path is just where you want the Binary file to be saved at. public string fileName = "/Nigga.sav"; //File Name. // Use this for initialization void Start () { //This goes though every level in the "Levels" list. for (int i = 0; i < levels.Count; i++) { if (pData.level == levels[i].level) { pData.maxExp = levels[i].expTolevel; break; } } } // Update is called once per frame void Update () { //Click "S" to save your data! if (Input.GetKeyDown(KeyCode.S)) { SaveUsingBinary(); } //Click "L" to load your data! if (Input.GetKeyDown(KeyCode.L)) { LoadUsingBinary(); } //Click "G" to load your data! if (Input.GetKeyDown(KeyCode.G)) { GiveExp(expToGive); } } //Down below are all the functions i have made! //I am not going to commend any of the as i want you to learn from this script! //Read them though if you really want to learn something! public void GiveExp(int amount) { pData.currentExp += amount; if(pData.currentExp >= pData.maxExp) { LevelUp(); } SaveUsingBinary(); } public void SaveUsingBinary() { FileStream fs = new FileStream(pathForSaving + fileName, FileMode.Create); BinaryFormatter bf = new BinaryFormatter(); bf.Serialize(fs, pData); fs.Close(); } public void LoadUsingBinary() { FileStream fs = new FileStream(pathForSaving + fileName, FileMode.Open); BinaryFormatter bf = new BinaryFormatter(); pData = bf.Deserialize(fs) as PlayerData; fs.Close(); for(int i = 0; i < levels.Count; i++) { if(pData.level == levels[i].level) { pData.maxExp = levels[i].expTolevel; break; } } } private void LevelUp() { float tempExp = pData.currentExp -= pData.maxExp; pData.currentExp = tempExp; pData.level++; for (int i = 0; i < levels.Count; i++) { if (pData.level == levels[i].level) { pData.maxExp = levels[i].expTolevel; break; } } SaveUsingBinary(); Debug.Log(tempExp); } } LevelClass.cs using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class LevelClass { public string levelName; public int level; public float expTolevel; } PlayerData.cs // This is where everything about the player goes! using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PlayerData { [Header("PlayerData - Progression")] public float currentExp; public float maxExp; public int level; } If you want to download it insted then just download the attached rar file Level System.rar
  5. Hey everybody on Armedunity. I just made my frist LevelSystem(Simple One). And then i was thinking why not put it out here so you all can enjoy it if you need a simple LevelSystem just for a fast placeholder or to your game. And i hope someone could use it. You can use it for Non-commercial and commercial use and it is up to you if you want to put me in the Credits using UnityEngine; using System.Collections; using UnityEngine.UI; //If some of you guys should use it i have already added it for you public class LevelSystem : MonoBehaviour { public int Level = 1; //As it says your level XD. public int ExpToLevel = 200; //Exp To Next Level. public int CurExp = 0; //The CurExp you have at the Moment. public int Multi = 2; //Multi exp like (2x ExpToLevel and then when level 3 it will do 3x ExpToLevel). public void Check() { //Checks if CurExp is = or over the ExpToLevel and if it is it goes though //Start// if(CurExp > ExpToLevel) { Level++; //Add Level. ExpToLevel *= Multi; //ExpToLevel is * by the mutil os it will say to get to level 2 you need 400 Exp. Multi++; // Adds 1 to the Multiso when you are level 3 you will need 600 Exp. CurExp = 0; // Sets the CurExp to 0 after every level. } //Checks if CurExp is = or over the ExpToLevel and if it is it goes though //End// } // Update is called once per frame void Update () { //When you hit the "F" key on the keybored then it will add exp between 1, 50. if (Input.GetKeyDown(KeyCode.F)) { CurExp += (Random.Range(1 , 50)); // Take a number between 1 to 50 and adds to the CurExp. Check (); // Here we run the "Check" function that see if we hit ExpToLevel with the CurExp. } } } Thanks for your time and i hope you could use it
  6. Here is a Simple Multiplayer Template, Which Spawns A Red Cube Which Can be Controlled by WASD Keys Always remember to Refresh Hosts after hosting a server. Download NOW : https://drive.google.com/file/d/0B7VHVXKpn84YX283bHpCeWx4dW8/view?usp=sharing
  7. Version 1.0


    Need a main menu for your game? Try this! Includes: - Lava Lamp Main Menu - More Coming Soon! (Note: You will need to edit the scripts to load your own content. Don't worry if you don't know how, there are instructions above the lines of code you need to change.) http://www.extrakt.pcriot.com/
  8. removed due to complications. "Didn't thoroughly test it" Simple Loading Screen. Create a LoadingScreen scene add a GUITexture with your loading screen and create a JS with #pragma strict function Start () { Application.LoadLevel("Scene"); } function Update () { } = epicly easy loading screen. Sorry i couldnt post the real script.. Many bugs that i didnt notice at first.
  9. I found this video on facebook and when I first watched I was totally amazed! Imagine how simple it would be to model props and objects to games etc.! This is gonna be on my wishlist when it gets released! What do you guys think of it?
  10. Hi guys , i tried to create a simple AI for my animals in my project and i failed for many reasons, so what i need is : An AI that : Playing an idle animation and walking randomly around playing [("idle") , ("walkAnim")] When the player go near the animal it runs away playing the run animation [("runAnim")] and after getting a safe distance it turns again to previous state. can someone write this for me , C# or JS what ever you like, thanks in advance , and of course you will be added to credits.
  11. Hello people, I made a simple multiplayer FPS project that really sucks... but here is a download link: http://www.mediafire.com/?mpn00f39auepp8a (77.42 mb). If the download doesn't work, i'm new to this so help me out. Here's a web player too. UPDATED: Pause Menu in Game (Press escape), Gas Mask (press g), and a crosshair (a really sucky one lol)
  12. Hello Guys... Since im "New" to scripting i thought i would try to create a Simple pause menu for the project im doing... Be aware i know alomost NOTHING of GUI so thats why it doesnt scale with your screen. Notice: There are two buttons. Continue-Quit. This is very basic since im new to scripting. This script is written for 1600-900 res screens. To Use This You have to add a Input button named. "PauseGame" assign the button "escape" to it PauseMenu.JS I know its nothing "Spectacular" but its alright Hope you find this useful EDIT: Updated Script So It Scales To Your resolution Thank you NightBird0
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