Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'shotgun'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
    • Example Projects
    • Scripts
    • Shaders
    • Unity Tutorials
    • FPS Kit Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase


  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL





YouTube URL

Facebook URL

Twitter URL

IndieGoGo URL

Kickstarter URL


GreenLight URL



Found 10 results

  1. Hi, so I've been modeling for a few years now and I thought why not share some of my models. Now, some of these are models that I'm pretty proud of, so with that said, I would appreciate it if you give me some credit although you are NOT required to give me any credit. Instead I would ask you to check out my sketchfab where you can find even more totally free models. Sketchfab: https://sketchfab.com/gomnosano Here are the models: Free Models.rar Screenshots of each model:
  2. Hello, how would I do progressive reloading? And, I cannot do a foreach loop, as for all I know, they require an array, while my bullets are stored as an int, not an array of ints, or whatever. Guidence would be helpful. Thank you!
  3. Hello, just finished my newest 3d Model. Feedback is welcome! 3D View
  4. Hey There Guys ! Finals Over, Now back with something new. Its a Shotgun Model, nothing special but with 4k HQ textures. I tried my best to texture it but its not the best ( As I am still learning how to texture ) Contents : 1-Shotgun - 3078 tris 1-Supressor - 188 tris 2-Reddot Sights - (480 tris)(765 tris) 1-Laser Sight - 412 tris 1-Torch - 574 tris 1-Combined Laser and torch - 390 tris Some ScreenShots ! Thank you for reading Regards Shaqs Aki
  5. Hey Guys, This is an Auto loading Shotgun model. Just Finished textures... ( If you like this and want to use in your project ( Comm or Non Comm ) I would like to share it with you) Contact me if you want it... Some Screen Shots Unity 4 Renderer ( It looks alot better in unity 5 ) Model Info - Tris = 2068 Textures = 1 Normal Map, and Hand Painted Diffuse and Specualr Map ( 1024*1024 ) Contact Info - PM me on AU, or mail me @ Shaqs.Aki@gmail.com Thanks for your time... Regards
  6. Hello, just read the license and be happy with my model. Tell me what I can do better! Download: https://www.dropbox.com/s/tg6tvphr5aiebm0/Download_Remington870.rar?dl=0 Images:
  7. ** I DID NOT MAKE THIS ** This was a model I found and I played around with some of the textures, and i'm curious to know what you guys think; Textures ok? Model? What's your opinion? Shotgun here So what's your insight?
  8. So over the past 4-5 days i have been on off modelling and this is what i ended up with after saying it would be a quick test for tessellation haha. Next is Optimization (Without Turbo-smoothing is 35,000 Triangles with a ton of room to lower, 6,000 is the target for Game ready maybe lower!) Overview of model! HIGH POLY - 2 MILLION TRIANGLES! First person views! Feedback is welcome so lemme know if you like them or not!! UPDATE: Low Poly Completed! 4/2K Normal Map LOW POLY 5,300 TRIANGLES!
  9. My team was going to use the shotgun that seb made but decided that we need a different type of shotgun because it didnt really suit what we wanted :/ though it was an amazing model and we have decided to release it to you guys on NG3Ds forums and also armedunity.com Here it is: Link: 870 Shotgun Credits: Please give credit to Sebastian or Sebacod3 or i will remove link forever if you do credit you can release ur game even if it costs, with this model
  10. function ReloadShotgun (){ animation.Play(startReload); yield WaitForSeconds(0.4); animation.Play(insertBullet); yield WaitForSeconds(0.2); audio.clip = SGinsert; audio.volume = 1.0; audio.Play(); yield WaitForSeconds(0.2); animation.Play(endReload); yield WaitForSeconds(0.2); audio.clip = SGpump; audio.volume = 1.0; audio.Play(); } is there a way to make this do it 8 times. So it will put 8 Sheels in then play "EndReload" animation?
  • Create New...