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Found 12 results

  1. Johannes


    Grunt1914 is a World War 1 themed multiplayer shooter set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. Game-play and content wise the experience is somewhere between hardcore and casual. The game-play is fast and flowing. The game has options for alternating weather for each round, which the match host can select. You can choose between snow, rain or clear conditions for each outdoor map. There are 8 maps each in a different region around the world. There are three game modes - Deathmatch, Team Deathmatch, Gungame. With more to come. The game features a massive arsenal of true to life guns and weapons to slay your foes with! The game also features bots to play against. You can upgrade your level and unlock more guns. Most importantly, its really fun! Follow this page for all the news regarding this title. Social : Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Website : https://aligned-games.myfreesites.net/ Concept Art : Screenshots :
  2. Hi all, I have a simple question. Normally when you make fps animations for raycast based shooting you create the next set of animations - (draw, idle, shoot, reload, etc). You do the shoot animation also because the shooting and spread is handled with raycast, but what to do if shooting is projectile based and the to make spread you move the gun it self not the ray position ? If I will do it in animation my bullet will follow the animations position which I don't want because my spreading is handled in the code where I manually rotate the gun and move. So how to go with it ? Do I have to create only trigger pull and sliding for shooting animation without the moving the gun itself? Any suggestions plz im stuck
  3. Hi everyone, I am stuck with a problem or better say if my approach will be good or not. So I am developing an fps shooter (learning to create ). I have got a component based weapon system inspired by Mick Boere https://mickboereportfolio.com/dynamic-weapon-system/. Now I'm adding a reloading component to my system and want to make it so that it fits any weapon type for example if you have a normal assault rifle it would just reload whole magazine, if you have shotgun then you reload one by one every shell like in counter strike. So what my thinking is to create an enum which will hold ReloadType { Magazine, Shotgun }. And inside reload function check the type and do calculation based off that. My question is it good approach or is there more flexible (better) way of achieving this ? Thanx P.S sry for my broke english .
  4. I want to rotate the target from 0 to 180 when it health becomes 0 and after 5 seconds back to 0. I tried taking hints from Armed unity kits but it didn't help me. Below is code. public float CurrentHealth; public float max health = 100; Void Start () { CurrentHealth = maxhealth; } Public void killer (float damage) { CurrentHealth -= damage; If(CurrentHealth == 0) //rotate the target to 0 to 180 } yield return new WaitForSeconds(5f) ; StartCorotouine (down()); IENumerator down () { // back to 0 rotation }
  5. Here is my latest model i made, i just want to hear your feedback. https://www.artstation.com/artwork/34nrY
  6. Here are two scripts that i recently made, they are really basic so the gun can´t reload and it does have not a mag, but anyway, i wanted to share them to the forum Shooting.cs using UnityEngine; using System.Collections; public class Shooting : MonoBehaviour { private RaycastHit hit; AudioSource audiosource; public AudioClip shoot; void Awake () { audiosource = GetComponent<AudioSource>(); } void Update () { if (Input.GetMouseButtonDown (0)) { bang(); audiosource.PlayOneShot(shoot, 0.7f); } } void bang() { Vector3 myTransform = transform.transform.forward; Physics.Raycast (transform.position, myTransform, out hit, 50); if ((Physics.Raycast (transform.position, myTransform, out hit, 50)) && (hit.collider.gameObject.tag == ("enemy"))) { hit.collider.SendMessageUpwards("DoDamage"); print ("hit"); } } } EnemyHealth.cs using UnityEngine; using System.Collections; public class EnemyHealth : MonoBehaviour { public float EnemyHealthVar = 100; void Update () { if (EnemyHealthVar <= 0) { Debug.Log("ded"); Destroy(gameObject); } } public void DoDamage() { EnemyHealthVar -= 50; } } As im a begginer, please tell me if there is any error or anything that can be improved
  7. *************** Get it On Google play and don't Forget to Rate, Review and Share it !! Play your role as an ultimate ranger sniper shooter. Aim and shoot to perform lethal strikes in furious combat, Kill them all for an honor. The best 3d sniper game for Android with real graphics and action. Hunt down the terrorists in dangerous raids and silent assassins. Eliminate all the contract killers and hired criminals at street level assassins, secure the base, give cover to your commandos,make safe passage for supply trucks or take out the single high-profile target equipped with modern weapons and surrounded by well trained marksmen with heavy machine guns, sniper rifles and assault rifles. Take on over different campaigns with unique goals and difficulty without compromising your identity, Use your tactical skills to compete with enemies, take them out with head shot or blow up the whole base in sniper assassin war. Highly upgrade-able weapons available, Choose your arms according to the mission wisely. Add different scopes, muzzles and clips to increase stability, damage rate and fire rate for a stunning shot. Use your cover as advantage to kill the enemies hidden in crowd and be a master of the arena. -- FEATURES -- ☆ Modern lethal weapons ☆ Thrilling missions with challenging targets ☆ Realistic vivid hd graphics with slow motion replays ☆ Addicting game play with quality sounds ☆ Easy controls ☆ No internet required ☆ Shop to buy new virtual goods ☆ Challenge your friends on Facebook and Google+ ☆ Universal app with optimized graphics and sound for tablets and phones Download the best 3d sniper game among all shooting and action games for free now and don't miss the amazing fun!! -- DOWNLOAD LINK -- https://play.google.com/store/apps/details?id=com.kwick.ranger.commando.combat.sniper.shooting.free -- FOLLOW US -- https://www.facebook.com/kwickgames/?fref=ts https://twitter.com/KwickG
  8. I am making 2d game of cannon shooting.I take fruit item as a bullet.I make GUI in which different fruit items are present i.e. Apple ,Water melon , orange etc. I want to map each gui image to a prefab of the actual item so when the player , for example, clicks the apple then the apple prefab is instantiated as the bullet. This is my current script .... using UnityEngine; using System.Collections; public class TurretController : MonoBehaviour { private Vector3 mouse_pos; private Vector3 object_pos; private float angle; private float bulletSpeed = 450; public GameObject[] ammo; // Array of enemy prefabs. // Use this for initialization void Start () { } void Update(){ } void FixedUpdate () { // Point the cannon at the mouse. mouse_pos = Input.mousePosition; mouse_pos.z = 0.0f; //object_pos = Camera.main.WorldToScreenPoint(transform.position); mouse_pos.x = mouse_pos.x - object_pos.x; mouse_pos.y = mouse_pos.y - object_pos.y; angle = Mathf.Atan2(mouse_pos.y, mouse_pos.x) * Mathf.Rad2Deg - 20; Vector3 rotationVector = new Vector3 (0, 0, angle); transform.rotation = Quaternion.Euler(rotationVector); // Fire a bullet. if(Input.GetMouseButtonDown(0)){ int ammoIndex = 0; GameObject bullet = (GameObject)Instantiate(ammo[ammoIndex], transform.position, transform.rotation); bullet.transform.LookAt(mouse_pos); bullet.rigidbody2D.AddForce(bullet.transform.forward * bulletSpeed); } } }
  9. Hey guys my friend asked me to get a bigger audience for her youtube channel so that people would request ideas more often (she's out of ideas!). So heres the link (https://www.youtube.com/channel/UCa8Me8O7-zl7VLHxfBmyeEA), currently there is free kits for shooting, swimming, and punching. Please help a sister out and subscribe to her channel or add her on steam (TwixiePlox_) and play some CS:GO with her(silver alert ). Have a nice day. https://www.youtube.com/channel/UCa8Me8O7-zl7VLHxfBmyeEA
  10. Heyy Guys, Just a little question. I'm making a Mobile Game for a project (I.T.) at school, and Well I just wounding, does anyone have an Idea how to shoot Items Up? Somethink like fruit ninja and then they fall down.? Can someone link me to a place or give me a little guide on how to do this? Thank you. Caleb!.
  11. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer codeing) - Master texture artists (I need HD textures) - sound fx - Master animators not paying NOW, this game will be sold and the revenue will be split evenly if interested comment bellow and add me on skype skype - latinointheloft
  12. Mindstorm Games Delelopment! Facebook Platforms: Windows - PC General Info: A FPS (First Person Shooter) mulitiplayer game. we are working on it since July of 2012. Multiplayer: Gametypes: Team Deathmatch . Free For Everybody. Flag Catching . 2 Bases (with headshot mode) . Bomb Mod . Maps: 4 for now, We will add more by the time, in the next UPDATES. More Details: MORE THAN 40 WEAPONS ! Apply to join the team 3D Modeller x1 Map Maker (that helps with modelling them) x1 Designer/Graphics x1 Contact If you are intrested , contact US! Skype: killerscript Email : Mindstormproduct@gmail.com Pictures Follow Us! Facebook
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