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Found 12 results

  1. Johannes

    Grunt1914

    A Throwback to the roots of classic first person shooting Think back to a time when military shooters were so dominant and important in your gaming schedule, what made them so good? It's simple, They were fun! No boats, tanks or jets to do your work for you - keep those boots on the ground! You are a soldier, you have your guns, your body and most vitally your mettle! Head out, Grunt! With a distinctly historical arsenal made available to you, you can choose to play any way you want. A selection of the weaponry also contains attachments that were either in use on the field or being tested at the time, giving you lots of options! Unlock more guns as you progress through the ranks to become the ultimate foot-soldier! Come sun, rain or snow in darkness or light, war will rage on! What's the forecast? You choose! You can play in clear, rainy or snowy settings in Grunt1914. These selections have a distinct effect on the maps you choose to fight on, as the visibility and controls adapt to the weather cycle at play! As the fog fills the air and the snow piles will you be able to hold your nerve and take that perfect shot? Time will tell! The Axis vs the Allies, blood will flow! It's the classic story as we've heard it told many times before, the story of brutality and fear, yet also victory and brave hearts! You can play as either a soldier from the Axis alignment, or the Allies confederation. Take up arms in Deathmatch, Team Deathmatch and Gun-Game modes as you rush to be proclaimed the victor above all others! Bordered arenas with tons of tricks and turns Do not desert the battle soldier! Grunt1914 features eight distinct and robust maps to explore and seek triumph in! These are all based on real life locations from novel and peculiar theaters of war of that historical time. Each map features certain unique traits and areas to uncover and unravel, as you make your way through deserts, forests, tombs, military bases, underground hospitals, towns and many more rare areas! Skill above all else There are no power-ups or buffs to help you here, no powers or special treatments to be had. Only one thing matters in Grunt1914, your tactics! How you react and the way you play will decide your fate! There are no vehicles or mounts to save you! Your skill is all you have here! Are you a sniper that favorites long range kills, are you a run and gun heavy grunt or are you sneaky silencer type? You can be any class you want, as long as you can survive! The nostalgia of a classic interface Brave the harsh battlefields and arenas with a compass and map in hand, use those senses to locate enemies on the field! All of these are neatly laid out and visible to you at all times, exactly when and where you will need them! Use these tools to your advantage to turn the tide and become the victor when all seems lost! About the developer Aligned Games© was started by me, Johannes Christiaan Nienaber in 2013 as a video-game development studio. At that time I focused on the creation of smaller scale games, but have since moved into developing bigger and better games. I run the studio myself and as such all of its associated video-game are my sole creations. Grunt1914 is my first foray into the PC gaming market. Please contact me through the studio's website if you have any queries or questions, you can do so at - https://alignedgames.com/ Other social links : Steam : https://store.steampowered.com/app/1059040 Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag Concept art : Screenshots :
  2. Hi all, I have a simple question. Normally when you make fps animations for raycast based shooting you create the next set of animations - (draw, idle, shoot, reload, etc). You do the shoot animation also because the shooting and spread is handled with raycast, but what to do if shooting is projectile based and the to make spread you move the gun it self not the ray position ? If I will do it in animation my bullet will follow the animations position which I don't want because my spreading is handled in the code where I manually rotate the gun and move. So how to go with it ? Do I have to create only trigger pull and sliding for shooting animation without the moving the gun itself? Any suggestions plz im stuck
  3. Hi everyone, I am stuck with a problem or better say if my approach will be good or not. So I am developing an fps shooter (learning to create ). I have got a component based weapon system inspired by Mick Boere https://mickboereportfolio.com/dynamic-weapon-system/. Now I'm adding a reloading component to my system and want to make it so that it fits any weapon type for example if you have a normal assault rifle it would just reload whole magazine, if you have shotgun then you reload one by one every shell like in counter strike. So what my thinking is to create an enum which will hold ReloadType { Magazine, Shotgun }. And inside reload function check the type and do calculation based off that. My question is it good approach or is there more flexible (better) way of achieving this ? Thanx P.S sry for my broke english .
  4. I want to rotate the target from 0 to 180 when it health becomes 0 and after 5 seconds back to 0. I tried taking hints from Armed unity kits but it didn't help me. Below is code. public float CurrentHealth; public float max health = 100; Void Start () { CurrentHealth = maxhealth; } Public void killer (float damage) { CurrentHealth -= damage; If(CurrentHealth == 0) //rotate the target to 0 to 180 } yield return new WaitForSeconds(5f) ; StartCorotouine (down()); IENumerator down () { // back to 0 rotation }
  5. Here is my latest model i made, i just want to hear your feedback. https://www.artstation.com/artwork/34nrY
  6. Here are two scripts that i recently made, they are really basic so the gun can´t reload and it does have not a mag, but anyway, i wanted to share them to the forum Shooting.cs using UnityEngine; using System.Collections; public class Shooting : MonoBehaviour { private RaycastHit hit; AudioSource audiosource; public AudioClip shoot; void Awake () { audiosource = GetComponent<AudioSource>(); } void Update () { if (Input.GetMouseButtonDown (0)) { bang(); audiosource.PlayOneShot(shoot, 0.7f); } } void bang() { Vector3 myTransform = transform.transform.forward; Physics.Raycast (transform.position, myTransform, out hit, 50); if ((Physics.Raycast (transform.position, myTransform, out hit, 50)) && (hit.collider.gameObject.tag == ("enemy"))) { hit.collider.SendMessageUpwards("DoDamage"); print ("hit"); } } } EnemyHealth.cs using UnityEngine; using System.Collections; public class EnemyHealth : MonoBehaviour { public float EnemyHealthVar = 100; void Update () { if (EnemyHealthVar <= 0) { Debug.Log("ded"); Destroy(gameObject); } } public void DoDamage() { EnemyHealthVar -= 50; } } As im a begginer, please tell me if there is any error or anything that can be improved
  7. *************** Get it On Google play and don't Forget to Rate, Review and Share it !! Play your role as an ultimate ranger sniper shooter. Aim and shoot to perform lethal strikes in furious combat, Kill them all for an honor. The best 3d sniper game for Android with real graphics and action. Hunt down the terrorists in dangerous raids and silent assassins. Eliminate all the contract killers and hired criminals at street level assassins, secure the base, give cover to your commandos,make safe passage for supply trucks or take out the single high-profile target equipped with modern weapons and surrounded by well trained marksmen with heavy machine guns, sniper rifles and assault rifles. Take on over different campaigns with unique goals and difficulty without compromising your identity, Use your tactical skills to compete with enemies, take them out with head shot or blow up the whole base in sniper assassin war. Highly upgrade-able weapons available, Choose your arms according to the mission wisely. Add different scopes, muzzles and clips to increase stability, damage rate and fire rate for a stunning shot. Use your cover as advantage to kill the enemies hidden in crowd and be a master of the arena. -- FEATURES -- ☆ Modern lethal weapons ☆ Thrilling missions with challenging targets ☆ Realistic vivid hd graphics with slow motion replays ☆ Addicting game play with quality sounds ☆ Easy controls ☆ No internet required ☆ Shop to buy new virtual goods ☆ Challenge your friends on Facebook and Google+ ☆ Universal app with optimized graphics and sound for tablets and phones Download the best 3d sniper game among all shooting and action games for free now and don't miss the amazing fun!! -- DOWNLOAD LINK -- https://play.google.com/store/apps/details?id=com.kwick.ranger.commando.combat.sniper.shooting.free -- FOLLOW US -- https://www.facebook.com/kwickgames/?fref=ts https://twitter.com/KwickG
  8. I am making 2d game of cannon shooting.I take fruit item as a bullet.I make GUI in which different fruit items are present i.e. Apple ,Water melon , orange etc. I want to map each gui image to a prefab of the actual item so when the player , for example, clicks the apple then the apple prefab is instantiated as the bullet. This is my current script .... using UnityEngine; using System.Collections; public class TurretController : MonoBehaviour { private Vector3 mouse_pos; private Vector3 object_pos; private float angle; private float bulletSpeed = 450; public GameObject[] ammo; // Array of enemy prefabs. // Use this for initialization void Start () { } void Update(){ } void FixedUpdate () { // Point the cannon at the mouse. mouse_pos = Input.mousePosition; mouse_pos.z = 0.0f; //object_pos = Camera.main.WorldToScreenPoint(transform.position); mouse_pos.x = mouse_pos.x - object_pos.x; mouse_pos.y = mouse_pos.y - object_pos.y; angle = Mathf.Atan2(mouse_pos.y, mouse_pos.x) * Mathf.Rad2Deg - 20; Vector3 rotationVector = new Vector3 (0, 0, angle); transform.rotation = Quaternion.Euler(rotationVector); // Fire a bullet. if(Input.GetMouseButtonDown(0)){ int ammoIndex = 0; GameObject bullet = (GameObject)Instantiate(ammo[ammoIndex], transform.position, transform.rotation); bullet.transform.LookAt(mouse_pos); bullet.rigidbody2D.AddForce(bullet.transform.forward * bulletSpeed); } } }
  9. Hey guys my friend asked me to get a bigger audience for her youtube channel so that people would request ideas more often (she's out of ideas!). So heres the link (https://www.youtube.com/channel/UCa8Me8O7-zl7VLHxfBmyeEA), currently there is free kits for shooting, swimming, and punching. Please help a sister out and subscribe to her channel or add her on steam (TwixiePlox_) and play some CS:GO with her(silver alert ). Have a nice day. https://www.youtube.com/channel/UCa8Me8O7-zl7VLHxfBmyeEA
  10. Heyy Guys, Just a little question. I'm making a Mobile Game for a project (I.T.) at school, and Well I just wounding, does anyone have an Idea how to shoot Items Up? Somethink like fruit ninja and then they fall down.? Can someone link me to a place or give me a little guide on how to do this? Thank you. Caleb!.
  11. hello every one i have been thinking a long time i've made this revolutionary multiplayer fps game idea but i need help because I just have the idea so what i need is - Master coders ( knows multiplayer codeing) - Master texture artists (I need HD textures) - sound fx - Master animators not paying NOW, this game will be sold and the revenue will be split evenly if interested comment bellow and add me on skype skype - latinointheloft
  12. Mindstorm Games Delelopment! Facebook Platforms: Windows - PC General Info: A FPS (First Person Shooter) mulitiplayer game. we are working on it since July of 2012. Multiplayer: Gametypes: Team Deathmatch . Free For Everybody. Flag Catching . 2 Bases (with headshot mode) . Bomb Mod . Maps: 4 for now, We will add more by the time, in the next UPDATES. More Details: MORE THAN 40 WEAPONS ! Apply to join the team 3D Modeller x1 Map Maker (that helps with modelling them) x1 Designer/Graphics x1 Contact If you are intrested , contact US! Skype: killerscript Email : Mindstormproduct@gmail.com Pictures Follow Us! Facebook
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