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Found 4 results

  1. Hello guys :] I am using 2 cameras for my first person view, one that always renders just the weapon ( so i could change the height of the weapon in view but not as an object itself and always seeing the object for no clipping) but the dumb thing is, now my main camera doesnt render shadows, because it doesnt even render this object. Is there a way to render the shadow or do i do remove the weapon camera?
  2. i have unity 4 pro 4.1.0 30 days trial version my shadows are not working correctly ,hard shadows.i increased bias .shadow distance but it doesn 't work
  3. nightbird0

    Rendering path

    guys i have a question , why the Forward rendering path does not support shadows but it have better quality results, and Deferred Lighting support shadows but the quality is poor .. look what i mean [spoiler=Forward] [spoiler=Deferred Lighting] Look how smooth is the forward... what to do ?
  4. I have a scene set up with a main camera to render everything accept for the gun and a weapon camera just for the gun. This works fine, accept for the gun wont receive shadows from other layers because the camera is set to only render the weapon layer. Is there a way around this? I have tried everything I can think of and searched everywhere. You guys are a lot smarter and creative than I am so I thought you might be able to come up with a solution
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