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Found 2 results

  1. using UnityEngine; using System.Collections; public class ScreenShotCapture : MonoBehaviour { void Awake(){ DontDestroyOnLoad(this); } void Update(){ if(Input.GetKey (KeyCode.F10)){ string screenshotIMGName = System.DateTime.Now.ToString(); string subString = screenshotIMGName.Replace ('/','_'); string gypsy = subString.Replace(':','_'); Debug.Log ("Screen shot captured: " +gypsy + ".png"); Application.CaptureScreenshot(gypsy+ ".png"); } } } If you like it, please gives it a like por favor. Anyways, I've just been very bored lately so I decided to quench my boredem... If only for about 2 and a half minutes...
  2. This is a kinda advanced screenshot capture system i made. using UnityEngine; using System.Collections; // The MIT License (MIT) // // Copyright (c) 2014 David Wieser // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE // OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // remember that! // // Skype: davidwieser149 || My Website: david.wieser.at || Invidec.net public class ScreenshotCapture : MonoBehaviour { public enum Path { PictureFolder, ApplicationFolder, Custom } public Path path = Path.Custom; public string customPath = "C:/"; public enum Timestamp { none, yyyyMMddHHmmss, yyyyMMddHHmm, yyMMddHHmm, yyyyMMddhhmmsstt, yyyyMMddhhmmtt, yyMMddhhmmtt, yyyy_MM_dd_HH_mm_ss, yyyy_MM_dd_HH_mm, yy_MM_dd_HH_mm, yyyy_MM_dd_hh_mm_ss_tt, yyyy_MM_dd_hh_mm_tt, yy_MM_dd_hh_mm_tt, MMddyyyy_hhmmsstt, MMddyyyy_HHmmss, MM_dd_yyyy_hh_mm_ss_tt, MM_dd_yy_hh_mm_tt, custom } public Timestamp timestamp = Timestamp.custom; public string customTimestamp = ""; // yyyyMMddhhmmssffff public string namePrefix = "Capture_"; // Before the timestamp // Example "Gametitle_" public string nameSuffix = ""; // After the timestamp public KeyCode key; public KeyCode altKey; private string GetTimestamp () { System.DateTime dateTime = System.DateTime.Now; if (timestamp == Timestamp.custom) { return dateTime.ToString(customTimestamp); } else if (timestamp != Timestamp.none) { return dateTime.ToString(timestamp.ToString()); } else { return ""; } } private string GetPath () { if (path == Path.ApplicationFolder) { return Application.dataPath + "/"; } else if (path == Path.PictureFolder) { return System.Environment.GetFolderPath (System.Environment.SpecialFolder.MyPictures) + @"\"; } else { return customPath; } } public void Capture () { string fullPath = GetPath() + namePrefix + GetTimestamp() + nameSuffix + ".png"; Application.CaptureScreenshot (fullPath); Debug.Log ("Capured Screenshot: "+ fullPath); } void Update () { if (Input.GetKeyDown (key) || Input.GetKeyDown (altKey)) { Capture(); } } }
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