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Found 36 results

  1. Review Complete Projects/Packs Leandro Vieira [Gallighan] - Two TV, owner. [Waiting unity review] Unity Asset Store: GitHub Download Page: https://github.com/leandrovieiraa/FreeSurvivalRPGKit Description This is a FREE kit made in Unity Engine (Version 5+), to help developers create your own survival game with RPG aspects. This kit have a great low poly fantasy RPG environment, is intuitive package and easy-to-customize Features Unity's new UI system with modern interface pack. Player and Enemy's. Equipment System based on transform position and prefabs. Health, thirst and hunger system. Point Click, WSAD and Joystick/Controller movement via Navigation Xbox 360 joystick is automatically identified when connecting switching inputs. Point and click controller has to be set and by default the project uses the keyboard and mouse. RPG Camera with Zoom, Rotation and Joystick/Controller Support. Animations via Mecanim. Low Poly FREE 3D Models. Minimap System. Inventory, Loot and Gold System. Death and Respawning. Carefully crafted C# Code. Tottaly FREE to customize. Showcase Screenshots https://imgur.com/a/chhmtdU --
  2. Hello guys, i just started uploading tutorials on how to make you're own RPG game! So if you're interested in making something like that be sure to check it out. I think the series will be awesome and hope you like the videos! Have a nice one, Max. Series link :
  3. Hi everyone. I've been a long time user of this sub, helped out many and in turn been helped. I decided to put my skills to the test and FINISH a game (gasp). I wanted to make a bit grindy RPG type game that wasn't dependant on timers to build things so you'd come back every hour of every day. I couldn't find anything in the app stores. The game is a classic RPG overworld, enter dungeons which are sidescrolling monster slash levels and a few platforming levels. The difference is your hero auto walks. I started out with an idea of an idle clicker type game since I thought "This will take me no time at all." It ended up being a small rpg with a few tap elements, but more skill/planning. I had a hugely hard time trying to get monster HP, exp gain per level, gold drop, weapon prices, et cetera. I never even thought about that being an obstacle. Anyway, here it is. If anyone has any questions on how I did things or comments, please feel free. As a last note too, if you're using a PC to play it, WSAD moves world map and Space is tap attack. https://play.google.com/store/apps/details?id=com.FieryPhoenix.TapRPG This is the android APK. Just search TAPRPG Raithen i the google play store, or if you'd like to try it and you don't have an android, just download BlueStacks on your PC. Thanks in advance guys.
  4. Hi, Our new game "War of Heroes: 2D Multiplayer Online Batte" is available on App Store now! Do you like old style games? If yes, don't miss this 1vs1 role playing game! There are two different game modes which are "Multiplayer mode" with real players or "Single player mode" with enemy AI. Whatever you choose, you will able to play and fight against another opponent. App Store Link; https://itunes.apple.com/app/id1235805268 Thank you!
  5. Project MMO 2D - Concept UI

    Hello mates, Here is the interface of the project I'm working on. It may still change but that is the basic concept. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch @OcularCash Thanks for the tips. With your help I found a way and I was able to create a fully functional inventory system and changes the look of the character and will be useful for other things like craft, skills (hotkeys), chests etc ... seeya!.
  6. [Unity 2D] Character Paperdoll System

    Hello folks!, I am creating a 2D online game based on a fantasy and adventure world, the logical part between server and client I am going muto well until now, I have done all the treatments of this type and also implemented the database. But an important thing is the inventory system, where I will equip the character and change his look, but in 3D games this is not difficult but I am finding it difficult to do for a 2D game that are treated as sprites .. I'll need support, if anyone knows where I start, suggestion, idea, anything is welcome. For example: When equipping an armor I know I should by the sprite on top of the other, that's fine, I can activate the sprite but how will I use the correct sprites for the animations of the original sprite, for example, when the player moves left it use the armor sprite on the same side and so on for the other positions. How can I do animations of sprites related to attacks when equipping a sword. In fact it is an equipment system for sprites (2D characters as in RPG Maker games). I have seen this system in other engines but I have never been able to reproduce in unity, if anyone can help me, I am grateful. See you.
  7. This Is my first game on unity and it is too much of an undertaking for just me. The Game will be sold on steam for around $10 and each of us gets $2-$3 profit share. The game is based on Fallout by Bethesda and takes place in the wastes of Colorado and is nicknamed "Airforce Grave" because of the abundance of airforce bases and airports. The game is set in the year 2010, 50 years after the "Day of Black Snow". in July 1960. I need a 3D modeler and a C# scripter.
  8. Perfect Society[Dev update 0.2]

    First of all, I am happy that after a few months I can finally post again on the ArmedUnity forums. For some reason, I could not access the site through any browser, I don't know if the problem was on my end, or the site was down for a time. Now that I finally have a decent computer, I can resume and start any projects I wanted, without being limited due to my computer's power. Second, around four months ago my friend and I came up with an idea about a 2D project, which we named "Perfect Society"(Please note that we have no information about any current games/other projects going with the same name, but if it becomes an issue, we can work it out). Let's start the introduction of the game with some information and screenshots. We think this idea is somewhat unique, and are excited about sticking with this project. Story: The Scenario: Features: [Screenshots: UPDATES,FEATURES AND NEWS BELOW: New sprites in work, this one shows a human transport ship, work in progress: https://www.dropbox.com/s/l00yosvs95oq71b/Cargo Ship rough idea.png?dl=0 [Update0.1] Reworked Lighting and visibility [Update 0.2]Systems progress and other Dynamic events
  9. Hey ArmedUnity community, so i finally decided to give a try at looking team members from this community since i lack a few 3d modelers to progress the game more further content side. Website: Go to website Steam: Go to steam page Facebook page: Go to facebook page IndieDB: Go to indie db NB! I mostly update updates,news/blog posts on facebook and website, to keep up with most of the news, either follow facebook page or casually check the website. Game's biggest components are ready and the game is currently in a playable state, but lacks content. I'v been trying to add more content and provide more unique actions to the game to keep the sweet post-apocalyptic zombie survival feeling that lacks from most of the zombie survival games. Website is not yet fully finished, as statistics and user activity on members panel is not yet integrated and some user experience fixes, but it is usable. I started this project just for fun and i'm not trying to get rich or have any absurd dreams that i will get millions or whatever from this game. The reason why i continued this project is that i have seen people who want to play this game and who are seriously interested in this game and since i miss or haven't got the good zombie survival experience i wanted from games like DayZ or h1z1 or WarZ or from other similar games. I was really hoping that h1z1 would be the game it was shown from the trailer from the start, a good zombie survival experience but as i'v seen it has grown more into a gamemodes type game, which this game is not. I'm going for the all natural free feel sandbox type of game with some roleplaying elements in it. I'm not mocking any of the mentioned titles above, they're great games, but just not what i wanted to feel or a game that i would play for a long time straight. Now for the juicy part, what members are we looking and what i can provide for them. Looking for members: * 2x 3D Artist/Modeler for props (items, interior objects or clothes, any of these would be fine) * 1x 3D Artist/Modeler for humanoid modeling (Mostly editing,modeling or optimizing the player character) * Any - If you think this project feels good to you and you really want to help out, we would recruit basically anyone with a useful skill and experience. Payment: For 3d Artist who want to join the team or just freelance for me, i have two payments options. I can pay via bank transfer or if you are really intrigued and want to join the team, i can provide the same method of payment or part of the revenue, so the choice is all up to you. Since i am willing to pay money for the work done for my game, i expect a confidentiality and rights for all the props,items, models made for my game and only my game that are paid for. So before any 3d artist looking for joining the team or just work for me make sure you're up to giving away your work only for this game, since all the payments come with a confidentiality contract. I am also recruiting people who just want to get experience and wish to do free work, but its's just an option to those who lack the professional experience. NB! More info and ideas/features in the development right now are not featured on the website or on this post, for more unique features or questions, send me a direct message on this forum or facebook page. What is The Revelations? The Revelations is a upcoming survival roleplaying game in an post-apocalyptic environment, that puts you in extreme conditions. Like any other survival games we have certain player needs like hunger, hydration, sleep deprivation, body temperature. While mainting and keeping up with the player needs you may need to defend yourself from several horrible mutated monsters around the world, lurking around in dark corners or waking you up while you're sleeping tightly at night. What can you do? In The Revelations you can just roleplay with your friends, team up and play co-op with them by building your base and fighting to survive as many days you can. You can be a wild hunt, play solo and survive solo, have no mercy on your enemies and take your life by one day at a time. You can go around the cities, towns, industrial areas to find and scavenge several items and later on combine or even upgrade them together to make a more powerful weapon, consumable or wearable item. We have also added several melee weapons and several guns, to have the best survival experience you need, but just watch out and be smart about your resources, since bullets are really rare to find, as are guns. Crafting and skills Player can also craft several items when having required ingredients, parts. Player must scavenge necessary ingredients or parts to craft specific items, such as campfire blockades or parts for building your own base. When crafting or doing different actions, like farming and gathering food you get experiences in that specific skill and gain levels when reaching the experience capacity set for that level. Reaching a new skill level will give you advantages to building or combining new items and new receipes, that will help you survive longer and more efficiently. Currently the skills that most certainly be included in the alpha version are cooking, crafting, medicine, strength, accuracy, fishing, stealth. Thanks! - Hardstop
  10. PolyKnights - MMORPG

    Hey guys! Geckoo requested for me to demonstrate something i've made in the past so here's a little demo of an rpg I've been working on. - https://www.youtube.com/watch?v=0BwGwqmz0dU&feature=youtu.be Content: Questing PVP Guilds Chat/whisper skills *all basic rpg functions* minimap,bag,equipment/character sheet, etc. multiplayer click based movement and attack different classes the list goes on... Feel free to give me suggestions or criticize ! See you around, -Potato
  11. RPG Project - Graphical showcase

    Hey folks, I recently uploaded a video to my youtube account with a new update about updated graphics. Please let me know what you think! https://www.youtube.com/watch?v=zA6d1rgLWBE
  12. MRPG Kit - Multiplayer RPG Kit

    MRPG Kit (Photon Multiplayer RPG Kit for Unity 5) I come to present a kit I'm working. Concept Our concept is to create a kit that is easy to understand, that has a clean and optimized code. This kit was made for developers who are beginning their journey of learning and wants to create an online RPG game or to study the code and understand how to operate the basic principles of a multiplayer game. We decided to create the kit using an external plugin that can be found free on the Asset Store, this plugin is called photon network that is our "door" to create a multiplayer game faster, with this plugin avoid creating their own servers using sockets and other functions saving many lines of code, but we're not saying it's the most professional way to create an RPG Online, but it's a plugin that will save many lines of code. Goal The goal of the MRPG kit It is to be easy to implement and understanding for all, can begin to create an Online RPG itself. We created this kit to perform all logic on the server (host) and not the client, despite being a host in the cloud you can create a more authoritative server, we avoid the client to do the functions that are to the server do, example: character control variables are determined by the server, the client only sends the input to the server and it returns the animations and other functions for clients, we made all the connection control (handle client connect, disconnect etC) and also database implementation to save the information of the players and others stuffs Why RPG? I decided to develop something in the RPG genre, it is a much sought genre, has a large audience who wants to learn how to create something and do not have many kits that are able to create an online RPG quickly and easily. Current Features • All logic related to the player made on the server side • Fully commented code • Secure character control for any 3D model • RPG Style Camera (zoom and rotate) • Inputs managed by the server • Create and select World • 20 free simultaneous connections • RPG style combat system • Chat System • Monster AI easy to implement for any 3D model • Respawn monsters controlled by the server • Players positions sync • Basic player Interface (using old GUI system), easy to change I will add even more things on that list, the kit has not been finished and I will update when I can... Screens Simple connection interface (Still it has not implemented the login system). Player entered in the world. Different types of monsters (the monsters have behavior that will determine your actions). Select MOB behavior Organized project Connected players and chat system Combat system Dead player Feel free to make suggestions and comment.
  13. Hey everyone, I'm Troy from BuzzBlazeGames! Project Artemis is an island survival game with a zombie fps twist. I've started posting video updates on my progress on Youtube and I'm already on Update 7! The background/intro to the game is at the beginning of the first update and I will post the latest update but be sure to check out the earlier updates on my channel to see the other features of the game. I encourage any and all feedback. Subscribe to my channel if you like the videos: youtube.com/channel/UCCPk0lwNPZgyeH8pa9qmAmQ Follow me for info/updates/screenshots of my progress between video updates: twitter.com/buzzblazegames Project Artemis Update #7 https://youtu.be/TaWd2xIiBBg
  14. Hey everyone, I'm new to this forum but I've been working with unity for a few years now. I read through some of the threads up here and I've already seen some interesting things. Hope to network with anyone interested. Project Artemis is the game I'm working on now. I started posting Youtube videos on my progress a couple weeks ago and I'm already on update 6! It's a zombie survival game based on an island (background story/Intro is in the first update). It's not your normal zombie game, I've tried to mesh a survival game with a zombie fps. Link to my Youtube channel: www.youtube.com/channel/UCCPk0lwNPZgyeH8pa9qmAmQ Subscribe if you like the updates! I also have a twitter account where I tweet info and pics on my progress in between video updates Link to my Twitter: twitter.com/buzzblazegames Follow if you're interested! Thanks for reading!
  15. New Game: The Days After

    Hi everyone! I have been on this forum for some time now, trying to help some people out with coding here and there which i like to do! and i will continue to do that ofcourse and besides that i have been working on a project myself aswell. It is called: The Days After. The days after is about the time after the apocalyps, you start out as a lone survivor searching for a community. Once you have found a community you have to search for supplies and rescue other survivors that are in danger or simply seeking a community aswell. Once the community is too big for its current location you will have to relocate the community to a more suitable area, There are many location to choose from all with their own pros and cons. Every survivor has their own set of skills that can be usefull within the community whether it be medical or mechanical skills. Each community location has facilities that can be build and upgraded, from watch towers to farming facilities. The world is full of zombies from slow and weak to armoured soldiers hunting them down is a good way to gather ammunition and weapons, there are alot of different weapons to fight with wether it is melee or ranged. We want to develop this game with the help of the community, meaning that we will take all suggestions and feedback in consideration. We want to decrease the distance between the developers and the community so that the game when its done has features and gameplay people wanted! I hope we can get all of your support for our project and keep the feedback coming we appreciate every single one of them! Facebook Twitter IndieDB Here are some screenshots: Thank you for reading.
  16. Photon Survival RPG MMO Kit- Thing Update v2 Update v1 Simple kit I put together while messing with Photon again. Don't expect to make a full game with this, because all it does is let you walk around, kill other players, and chop down trees to collect wood (so far). If people think its cool, I'll add more resources, and crafting. Anyway.... Update v2 -Added Ai -Added crafting fires, and houses DOWNLOAD (unity package, 84 mb -sorry about the size, I just exported the whole project as a package) Instructions: 1. Add tag "wood" 2. Tag "wood" in the Resources folder as "wood" 3. Profit??? ¯\_(ツ)_/¯ Screenshots: Sources for Models/Textures: Textures: http://opengameart.org/content/4-cartoony-terrains-textures Models: https://www.assetstore.unity3d.com/en/#!/content/18098
  17. Turn-Based Battle Kit

    A powerful kit to create your custom turn-based battle style game. Features: Complete battle phase system. Control of mana points and skill consumption. Posibility to display your team, and see the profile of each monster. Inventory that controls the current stock of items. You can set as target your allies or enemies on items and skills. The package includes examples of all elements (monsters, skills and items). Youtube: https://www.youtube.com/watch?v=MXvv-5jfDt0 Edit: I have been lauched TBBK as Open Source for anyone that want contribute Source files and download: https://gitlab.com/rubengc/TurnBasedBattleKit New topic: http://armedunity.com/topic/12480-turn-based-battle-kit/
  18. Click to Move

    So , another really simple script from me , but again , pretty effective : var Smooth : float = 0; // Determines how quickly object moves towards position private var targetPosition : Vector3; function Start() { targetPosition = transform.position; } function Update () { var controller : CharacterController = GetComponent(CharacterController); //Movement when given instruction if(Input.GetKeyDown(KeyCode.Mouse0)) { var playerPlane = new Plane(Vector3.up, transform.position); var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hitdist = 0.0; } if (playerPlane.Raycast (ray, hitdist)) { var targetPoint = ray.GetPoint(hitdist); targetPosition = ray.GetPoint(hitdist); var targetRotation = Quaternion.LookRotation(targetPoint - transform.position); transform.rotation = targetRotation; } { transform.position = Vector3.MoveTowards(transform.position, targetPosition, Time.deltaTime * Smooth); Moving = true; } } Put the script on the desired game object and the object will move to the mouse click at the desired speed.
  19. Updated 10/21 I really enjoy some DND it's a great way to let your imagination run wild, and it's cheap, doesn't cost anything, or much. It's fun and it's helped me understand root RPG's more, however I did grow up on Final Fantasy. Hope someone out there finds this helpful, can be used for text based adventures or RPGS. Screenshot Class.cs using UnityEngine; using System.Collections; [System.Serializable] public class Class { public string Name; public int Strength; public int Dexterity; public int Constitution; public int Intelligence; public int Wisdom; public int Charisma; public Class(string newName, int newStr, int newDex, int newCon, int newInt, int newWis, int newCar) { Name = newName; Strength = newStr; Dexterity = newDex; Constitution = newCon; Intelligence = newInt; Wisdom = newWis; Charisma = newCar; } } ClassManager.cs using UnityEngine; using System.Collections; using System.Collections.Generic; public class ClassManager : MonoBehaviour { public static List<Class> Classes = new List<Class>(); public static Class selectedClass; } ClassEditor.cs using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; [CustomEditor(typeof(ClassManager))] public class ClassEditor : Editor { private ClassManager myTarget; private bool createShow = false; private string newName = "Unnamed"; private int newStr = 0; private int newDex = 0; private int newCon = 0; private int newInt = 0; private int newWis = 0; private int newCar = 0; private int oldIndex = 0; private int newIndex = 0; public override void OnInspectorGUI() { myTarget = (ClassManager)target; GUILayout.Label ("Classes", EditorStyles.whiteLargeLabel); var names = new string[ClassManager.Classes.Count]; var values = new int[names.Length]; for(int i = 0; i <names.Length; i++){ names[i] = ClassManager.Classes[i] != null ? ClassManager.Classes[i].Name : ""; values[i] = i; } if (ClassManager.Classes.Count > 0) { EditorGUI.BeginChangeCheck (); newIndex = EditorGUILayout.IntPopup ("Selected Class:", oldIndex, names, values); if (EditorGUI.EndChangeCheck ()) { if (oldIndex != newIndex) { oldIndex = newIndex; Set(ClassManager.Classes[newIndex]); } } GUILayout.BeginHorizontal (); GUILayout.Label ("Name"); GUILayout.Label ("Strength"); GUILayout.Label ("Dexterity"); GUILayout.Label ("Constitution"); GUILayout.Label ("Intelligence"); GUILayout.Label ("Wisdom"); GUILayout.Label ("Charisma"); GUILayout.EndHorizontal (); DrawRow(ClassManager.Classes[newIndex]); } EditorGUILayout.Separator (); if (!createShow) { if (GUILayout.Button ("Create Class") && !createShow) { createShow = true; } }else{ GUILayout.Label (newName + " Class", EditorStyles.whiteLargeLabel); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("Name"); newName = GUILayout.TextField (newName); GUILayout.EndHorizontal(); // Display STR newStr = DrawField("Strength", newStr); // Display Dex newDex = DrawField("Dexterity", newDex); // Display Con newCon = DrawField("Constitution", newCon); // Display Intelligence newInt = DrawField("Intelligence", newInt); // Display Wisdom newWis = DrawField("Wisdom", newWis); // Display Charisma newCar = DrawField("Charisma", newCar); GUILayout.EndVertical(); if(GUILayout.Button("Save")){ createShow = false; Create(); } } Repaint (); } private void Create(){ ClassManager.Classes.Add (new Class (newName, newStr, newDex, newCon, newInt, newWis, newCar)); newName = "Unnamed"; newStr = 0; newDex = 0; newCon = 0; newInt = 0; newWis = 0; newCar = 0; } private void Set(Class c){ ClassManager.selectedClass = c; } private void DrawRow(Class c){ GUILayout.BeginHorizontal (); GUILayout.Label (c.Name); GUILayout.Label (c.Strength.ToString ()); GUILayout.Label(c.Dexterity.ToString()); GUILayout.Label(c.Constitution.ToString()); GUILayout.Label(c.Intelligence.ToString()); GUILayout.Label(c.Wisdom.ToString()); GUILayout.Label(c.Charisma.ToString()); GUILayout.EndHorizontal (); } private int DrawField(string n,int v){ GUILayout.BeginHorizontal(); GUILayout.Label(n + ":" + v.ToString()); if(GUILayout.Button("-", GUILayout.Width(30))){ v -= 1; } if(GUILayout.Button("+", GUILayout.Width(30))){ v += 1; } GUILayout.EndHorizontal(); return v; } } I hope people find this useful and helpful, you can obviously expand upon this or utilize the classes from the class manager in your player script and then add things like EXP and Health and Stat Points Per Level. Very easy to do, this is mainly just a base, for creating custom RPG Classes using Stats from DND. again, it can be expanded. Example of Player use Screenshot Player.cs using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public string Name = "Player"; public int Level = 1; public float EXP = 0; public float MaxEXP = 100; public int skillPoints = 0; public Class thisClass; } PlayerEditor.cs using UnityEngine; using UnityEditor; using System.Collections; [CustomEditor(typeof(Player))] public class PlayerEditor : Editor { private Player myTarget; private int oldIndex = 0; private int newIndex = 0; public override void OnInspectorGUI() { myTarget = (Player)target; GUILayout.Label ("Player Settings", EditorStyles.whiteLargeLabel); //myTarget.EXP = EditorGUILayout.IntField("Experience", myTarget.EXP); EditorGUILayout.LabelField("Level", myTarget.Level.ToString()); myTarget.EXP = EditorGUILayout.FloatField ("Experience", myTarget.EXP); Rect r = EditorGUILayout.BeginVertical(); EditorGUI.ProgressBar(r, myTarget.EXP/myTarget.MaxEXP, "Experience"); GUILayout.Space(16); EditorGUILayout.EndVertical(); var names = new string[ClassManager.Classes.Count]; var values = new int[names.Length]; for(int i = 0; i <names.Length; i++){ names[i] = ClassManager.Classes[i] != null ? ClassManager.Classes[i].Name : ""; values[i] = i; } if (ClassManager.Classes.Count > 0) { EditorGUI.BeginChangeCheck (); newIndex = EditorGUILayout.IntPopup ("Selected Class:", oldIndex, names, values); if (EditorGUI.EndChangeCheck ()) { if (oldIndex != newIndex) { oldIndex = newIndex; myTarget.thisClass = ClassManager.Classes[newIndex]; } } } GUILayout.Label ("Class Settings", EditorStyles.whiteLargeLabel); EditorGUILayout.LabelField ("Name:" + myTarget.thisClass.Name); EditorGUILayout.LabelField ("Strength:" + myTarget.thisClass.Strength); EditorGUILayout.LabelField ("Dexterity:" + myTarget.thisClass.Dexterity); EditorGUILayout.LabelField ("Constitution:" + myTarget.thisClass.Constitution); EditorGUILayout.LabelField ("Intelligence:" + myTarget.thisClass.Intelligence); EditorGUILayout.LabelField ("Wisdom:" + myTarget.thisClass.Wisdom); EditorGUILayout.LabelField ("Charisma:" + myTarget.thisClass.Charisma); Repaint (); } } Make sure to put the Editor scripts in the Editor folder. Say thanks if you use it or found it helpful, I will put this on my Github which you should check out for more! Github: https://github.com/grimmdev Twitter: https://twitter.com/Grimmdev
  20. Help building system in my game plz

    Hello everyone! I am desperately looking for a build system for my game Age of Medieval: League of Delphi, I already looked all over forums but did not think, I hope you answer me as fast as possible. I'm a simple Brazilian player who likes to play games, do not know JavaScrip let alone C #. I was face to face with the incredible projects that DaBossTMR, OneManArmy and OcularCash did. Hope some of you can help me. Waiting, hugs
  21. Hey, I made a tutorial on my crafting system I'm working on for my game, and I thought I'd share the scripts with you https://www.youtube.com/watch?v=_kCGy9edGP8&list=UUO_qjJweI433IE_GZCSaHbQ Hope you all enjoy it! Stay tuned for part 2, where there will be included an inventory as well. I will also, later on, make some tutorials on using these gathered materials for crafting. (Download the package in the description)
  22. FPS/RPG Game Update #3

    Game Name: ?¿?¿?¿?¿?¿?¿ GameStyle: FPS RPG # ONLY FPS PART # Controls: WASD / cima / baixo / right / left => Walk MOUSE (0) Shot MOUSE (1) AIM LINK http://www.mediafire.com/download/533zvvue25b1ap9/Update3.rar I HOPE YOU LIKE , ANY BUG REPORT HERE # NO FPS KIT
  23. The Dwarves - Absolutely free dwarven sim

    * DEVELOPMENT OF THE GAME PUT ON HOLD *
  24. Continents War - Unity 3d RPG Game

    This is an rpg game making in unity 3d. www.unityrpgproject.blogspot.com - Here is a game blog http://www.mediafire.com/download/xre3ww7uv0tds27/Continents+War.zip - Here you can download demo version Game making porgrees: 55% Sorry for my English
  25. Hi everyone I'm looking to put together a group of people to build a zombie shooter FPS game. Key points to the game will be: Aimed toward Android & iphone.(models will need to be low poly,with a low draw call environment) Based in a city locations. Basic theme would be to see the zombie epidemic escalate , and then try to escape from the city (start in suburbs, to downtown, business district, through building, industrial area, rail yard, shipping docks) RPG aspects such as open explorable environments & side quests to the main story line. A lot of (fun) mini games as part of the quests (like player gets in a car and drives through zombie hordes, or a sniper head shot contest to be allowed passage to the next area). Player levels up and learns skills & abilities. A comic book\ graphic novel approach to the storytelling. Who am I looking for? Level /environment designer. 3D modelers . Animator. Texture artists. Graphic artist. Story writer. I'm decent at writing C# code, but another coder would be great. Ideally 4 to 8 members all on a part time 3-10 hrs a week schedule. I already have a playable demo, but it's only a start of what could be great with the right people. Plans for the game would be to build the game with around 1/3the actual finished scenes planned and release it as a beta or free version on android. If it then shows promise and has decent downloads, build the remaining levels for a paid version on android and iPhone. If this project gets to this point then all members will share the profits based on work completed and communication throughout the project. So as of right now this would not be a paying gig. Another option to payment would be to trade my code for your project for assets, or a collaboration on two games. Thanks for your time - Josh Fabricatedgames@Gmail.com
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