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Found 4 results

  1. Hi everyone i have participated in a compititon for char modeling texturing .Everything is done but i have to pose the char and render i have not yet learn't rigging in 3ds Max .Please help me. can someone rig this char with mixamo or anything my unity plugin is not working so i can't rig it with mixamo . Link to char- http://www.mediafire.com/download/rwhdacy8rbb9ixs/char_Rig.obj message me after done PLEASE HELP ME i have to submit it in 2 days
  2. how to make my player arms movement when i move the weapon mostly like adding links in 3ds max and also the magazine should move when weapon is moved . like the one cod animated arms in animated model section with ak47
  3. http://imgur.com/8gxJGqN My motion capture data (pictured on the right in Maya and on the left in Unity) has a hip joint but it does not show up in the hierarchy when I import the .fbx into Unity an try to set up the rig of the animation. The only thing that shows up is the root object (the golem model) and I can't assign that as the hip joint. Any help is greatly appreciated!
  4. hi everyone i rigged arms with weapon in blender and give it a pose of holding the weapon ,but when i export it in unity(in fbx) it contains only the arms and weapon with their previous pose as it was before rigging.It is really annoying me as i can't work on my project due to this.
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