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Hello guys, I've been busy on a map for a about a month or two now, and today I started adding sounds. I've encountered it before, and you have probably too; CUSTOM SHAPED REVERB ZONES. Yes, don't you get annoyed that you can only use spherical reverb zones? Well I did, so I made this simple little - not too advanced - script. Off course there is room for improvement (and adjustment offc), but if you are stuck at the reverb zone part, this might help. basically it allows you to use a trigger as a reverb zone. HOW 2 USE: 1. Just create a new C# script and name it reverbZone. 11/2 IMPORTANT: check the script so that it is compatible with your player, just check ontriggerstay and that stuff for the correct names and such. 2. add reverbfilter to object that contains audiolistener.(in this case your camera). (NOT A REVERB ZONE, A !!! F I L T E R !!!) 3. create trigger area. 4. add script to area. 5. boom Enjoy Also may I add that I suggest you to use Actual reverb zones at parts where you transition from one zone to another! This makes it alot smoother.