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Found 5 results

  1. I think you've figured it out, but games like COD and Battlefield when we reload the gun, the camera makes moves to demonstrate realism. I wanted to know how I can do this in my game, knowing that the camera is in the "Layer" from above. How can I animate the camera that is on top, for a Layer that is down? Is it possible? I need some Script that moves something from the top using the bottom one. See in the video to get an idea of what I'm talking about, notice the player's camera when it reloads :
  2. Hi there! I am making a little fun game and i made a simple shoot and reload script for the game, so i wanted to share the script INSTRUCTIONS: 1). Create a C# script and call it PlayerShoot. 2). Remove everything in the script, and copy one of the scripts below(There's a Rigidbody and Raycast version) and paste it in the C# script you made. 3). Attach the script to the player. Rigidbody Version: Raycast Version: I have tested it, and it works fine You can attach the PlayerShoot script to the player. Remember the projectile has to have a rigidbody component or else it will throw a error(This is only if you use the Rigidbody version). If you have questions then ask EDIT1: I made some improvements. Added support for shoot and reload animation. Added a GUI label to show the ammo on the top left corner. Now you can't shoot while reloading. I think there's more but i can't remember. And you don't have to use animations, it's okay if you just leave it empty, btw the GameObject variable named "weapon" is only for the animations. So if you want to use animations you have to attach the GameObject that has the shoot and reload animation to the weapon variable ^^ Hope you enjoy, and you can always come with suggestions, like on what i could add more. EDIT2: Added a raycast version now Rigidbody Version Damage: 1). Make a seperate script and attach it to the projectile. 2). Open the script and do a OnCollisionEnter and check if the collision is the enemy or something and if it is then substract they health or anything else. Raycast Version Damage: 1). Find the DoDamage method(function) in script. 2). Replace what's in the DoDamage to what you like.
  3. Hi guys how is it going? I know this is a long stretch but I am in need of some decent gun and arms rigs that are animated with the following animations: > Idle > Reload > Fire > Draw If anyone has some animated guns with arms on their PC or wherever, and are willing to share with the community for place holders only, NON COMMERCIAL use....then please help me. All the best, HairySeal
  4. Well, if you liked our G36C package, you’ll like this even more! We have animated it, now you can just import this into your game-engine and start scripting! THAT EASY! Animations Included: Reload Animation w/ Arms Download Animation Preview Original Post here: BlendControl
  5. Hello guys, these are weapon scripts from FPS Kit, modified by me to add the auto reload. Just copy the code and put in place of the original, thanks! WeaponScriptNEW: SniperScript: ShotgunScriptNEW:
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