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Found 8 results

  1. Wasn't really sure whether to put this in discussion or showcase since I've made some progress on it...But anyways I really like Star Wars and For Honor and was like why not put them together. This is by no means near finished since the walking anim is still a little wacky and the saber fighting is too close but I'm uploading a part 2 in the future where that stuff should be fixed. Let me know what you guys think of the concept/add feedback on what you'd like to see. I've already added correct saber hit sounds but that's not in this video. Also the map may change a little cause its not Star Wars enough right now. Enjoy - SKIP about 3/4 through if you want to go straight to the fighting
  2. Hey guys! I made Update 1 video of project names Calister showdown. To Do list for a few upcoming updates: - Dynamic reloading anomation - Bug fixes - Ragdoll shoot force - Footstep sounds - Networking - Weapon aiming Please keep in mind that models, scenes and animations will definitely change and are just placeholders at the moment. Leave some feedback if you find it good https://www.youtube.com/watch?v=oMFsQIhZpRY
  3. Me and 6 other people are making a game called Operation Archer(An Operation Carried out in Afghanistan) All guns in the game will be similar to their real life counter parts and all guns will be guns that were actually in service from 2001-2010. There will be Vehicles from Helicopters to Tanks To Jeeps To Planes. The Maps will be real life locations in Afghanistan. The game will be multiplayer and will have 4 factions the PKK the Taliban the Russians and Last but certainly not least NATO.
  4. Greeting! We (TIV Games) are currently in early stages of development of an original Steampunk FPS game demo. The setting is early 19th century London and realistic graphical theme. Our team is 90% complete, we just need a few more concept artists for the environment. The demo will be free to play so there isn't any financial compensation, unless we decide to crowdfund it, then all members will get a percentage from it. The estimated release date for the short demo is 10th August this year (2017), making it a total of 3 month long development. The story is written and levels designed. Here you can see a 2D game I (programmer/founder) have published previously: https://gamejolt.com/games/haunted-rescue/221410 And here you can see a portfolio of our 3D Artist/co-founder: https://twitter.com/IgorCGDesign/media Let me know here or by email if you are interested, (email: tivgamesofficial@gmail.com), -Vadim T.
  5. Hey guys i am making FPS game right now....for explosion i shake my camera with random.random....but i want to make shake in the direction of then explosion..just check out the following video and you will get it what i am asking. Untitled.mp4
  6. Hello everyone!, here is a link to a video of a weapon system i am working on that is still a work in progress, i am looking for feedback mainly for the recoil and kick, i need your feedback to adjust it for maximum realism. Thanks in advance!, Kind Regards: Hamad Almannai Link to video: https://www.youtube.com/watch?v=CmmhNRT67Js&feature=youtu.be
  7. We need new team members, New team members are required to start a project named; Alpha Squad: Warzone. The game is going to be a Battlefield 4 inspired game, however it will be more realistic* If any Modelers/Animators/Scripters are interested in this project I would like to know; Age: Name: Previous projects?: Modeler/animator/scripter?: Timezone: Willing to work for free?: If any questions remain feel free to ask! *more realistic in the way of No HUD, No ammo counter, no kill report, no crosshairs etc.
  8. This video demonstrates in my game the zombies. Zombies are randomly generated on each spawn (each piece of clothes, limb, etc), and are spawned based on Hordes. A round has X Hordes. You can battle other players as you fight zombies off. You are able to work together, or work against each other. Zombies will be spawning in waves, so you may not see many zombies in the certain section of the city you are in. Zombies are randomly selected as a runner or a walker, nothing predefined. Source code will not be released. Code will not be released. Describing how everything was coded may be released. No promises.
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