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In order to understand how networking works, and how communicating between computers, it is useful to learn the sequence of connecting to a server. It is convenient to use one server version of each scene in a Unity project and one client version of each scene. This is useful for when you want to separate the server and client applications from each other. Connecting client and server Network Views RPC Details State Synchronization Details Authoritative Server Leave a like if you found this useful!
Rak Net v4.081a Redone by Rhodos32 This System is created for Indie Game Developers they dont want pay to much for Networking! We all know that problem thers Networking Systems(Photon/Unet) they have CCU´s Limits and u must pay for more but u dont have the money for it. Now im working on the Cheap Solution for all u guys! My System comes with the Main System and a Documentation for creating a FPS/TPS/RPG Game! Also i creating a helpful interface that can used easy in the Editor! Current Progress: 3% Credits: RakNet-OculusVR Base MasterServer by Unity