Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'qualitysettings'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GENERAL
    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
  • RESOURCES
    • Example Projects
    • Scripts
    • Shaders
    • Unity Tutorials
    • FPS Kit Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
  • SELL | REQUEST
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase

Categories

  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


YouTube URL


Facebook URL


Twitter URL


IndieGoGo URL


Kickstarter URL


IndieDB URL


GreenLight URL


Location:


Interests

Found 1 result

  1. Hello ArmedUnity Members, I'm creating a MainMenu and i would love to have quality control for the player. I have a script. here is a peice. function OnGUI() { GUI.skin = mainMenuSkin; if (GUI.Button(Rect(50,300,100,30),"Low")) { //Here is Where i would put the code. audio.PlayOneShot(buttonClick); } I tryed. QualitySettings.currentLevel = QualityLevel.Fastest; But someone on Unity Answers said. " This is how you declare a variable: VARIABLE_TYPE VARIABLE_NAME; QualitySettings.currentLevel means you are calling!! currentLevel parameter of object QualitySettings (or in your case it is Enum i guess)" and posted this. QualitySettings currentLevel = QualityLevel.Fastest; I have tryed this but im getting a error telling me to add a semicolon.. But there is one.. Does anyone know something that will help get this functioning? EDIT: I'm unity Unity 3.5
×
×
  • Create New...