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Found 3 results

  1. AND THIS IS NOT HOW TO DO IT, use: Color desColor = Color.Lerp(m_emptyColor, m_fullColor, m_currentAmount / m_maxAmount) Thanks YoungDeveloper
  2. These are just a few screenshots of a scene Im am working on,after Unity 5 was released i decided i would try make some scenes instead of trying to write code.This scene will have a 1000x1000 island,surrounded by water, with buildings,vegetation,rocks,particle systems and many other things.The player will be able (it is already able) to interact with the water (throw rocks in it and water will splash,or walk in it),to pick up/drag objects (rocks,crates and other small objects) and to interact with almost everything he can move,for example he needs to get to the other side but he cant because the water is too deep,so he drags the boat near him,and from here he will need to carefully drive it to the other side (hitting rocks will sink the boat).He will also be able to pick up and read notes (from a dead body for example),to light a fire,to destroy a crate and to build his own base.I know this sounds like a survival game,but it's not,I am going to release it for free for anyone who could use it.Note that most of the things will be based on physics.Here are a few screenshots of what I got so far (I haven't done alot because i was testing the scripts). https://www.dropbox.com/s/wqjm2fsi6ti0a91/Untitled.png?dl=0 https://www.dropbox.com/s/79h9bks2tshwxqq/Untitled2.png?dl=0 https://www.dropbox.com/s/p7iehebu60ld54t/Untitled3.png?dl=0 https://www.dropbox.com/s/v6qaltq1tjzk3ku/Untitled4.png?dl=0
  3. Louis LCM

    Loading Screen

    Hi guys ! I'm trying to make a loading screen but I have a problem ... The script works fine, no errors ... but when I play the game it restarts without stopping ... What is the problem ? Here is my script that I found over here : using UnityEngine; using System.Collections; [System.Serializable] public class AutoLoad { public bool autoLoad; public string LevelToLoad; } public class LoadingScreen : MonoBehaviour { private bool loading; public AutoLoad autoLoad; public AsyncOperation async; public float progress; public bool isDone; public Texture2D loadingBar; void Start() { DontDestroyOnLoad(transform.gameObject); if (autoLoad.autoLoad) StartCoroutine("LoadLevel", autoLoad.LevelToLoad); } void Update() { if (loading) { progress = async.progress * 100; isDone = async.isDone; } } IEnumerator LoadLevel(string levelname) { loading = true; async = Application.LoadLevelAsync(levelname); yield return async; Debug.Log("Done loading level named: " + levelname); loading = false; } void OnGUI() { if(loading){ GUI.DrawTexture(new Rect(Screen.width/2 + -500, Screen.height-30, progress * 10, 20), loadingBar, ScaleMode.StretchToFill, true, 0); } } }
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