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Found 23 results

  1. Hello everyone, I am Vadim. Do you not have the knowledge of C# or simply can't find the time to write scripts for your future game? Well, here I am offering to write any Unity C# script you need in no time for as low as 5$, and maximum 15$ for very complex scripts. If you are not be satisfied, you get all your money back guaranteed. So nothing to lose right. I am a Unity C# programmer with 2+ years of experience, very passionate about game development and have developed many different games 2D and 3D. SERVICE LINK: http://www.fiverr.com/technographicpc/write-you-a-unity3d-csharp-script You can also have a look at a small 2D game I have created alone a few months ago: http://gamejolt.com/games/haunted-rescue/221410 Thanks for reading!
  2. Hey guys, I think my problem is very easy but I'm dumb. I need to make pick up script but now when I try to pick up something only name0 is getting activaved. With first item to pick up it's OK but when I'm picking up another, name0 is getting activated, no others. If I delete break, then all are getting activated at once :/ Maybe I'm going in wrong direction, should think about another solution for this? for (int i = 0; i < sticksMan.sticks.Length; i++) { GameObject foundStick = sticksMan.transform.FindChild(name + i).gameObject; if (foundStick.activeInHierarchy == true) { //??? } else if (foundStick.activeInHierarchy == false) { foundStick.SetActive(true); Destroy(gameObject); foundStick = sticksMan.transform.FindChild(name + i).gameObject; } break; } Hope you guys help!
  3. Hello Everybody, I Would like your help in participating in this survey that I am sharing on behalf of my team. That is Xtranormal Activists. The team itself is fairly new with limited publicity (Were working on that) but is pared up with experienced developers and content creators focusing on creating games, Outsourcing and Tools development working with the unity and unreal engine. The purpose of the survey is to find patterns and preferences that are common among many persons involved in the game industry and by segment the creative industry. Also to provide help to game developers with limited resources but a strong desire to learn and make there dreams a reality with effort on their part. Thank you for reading, now the survey: https://surveyplanet.com/58bc93dc1b114214b20d0893
  4. Hello everyone! I've created another package inside Unity called Vaijk Inventory System. This is an amazingly dynamic and flexible inventory system, it can be adpated to be used in any game you imagine an inventory system fit for. The Vaijk Inventory System comes with a set of utilities that can be used by beginners to get their project going or can be custumized to a whole new level, you determine how the inventory behaves and looks like. Feature Spotlight: - 8 clean and commented scripts; - Basic player system (movement, camera-rotation, health); - Interactable objects; - Item dropping; - Item stacking, crafting, swapping, seperating, usability, etc; - 100% custumizable inventory system; - And many other features... Price for the package: only $7.99 Feel like taking a better look at it? Check it out at Sellfy: https://sellfy.com/p/s23u/ Note: A showcase/tutorial video will be coming out as soon as time is available. Thanks!
  5. Found this really awesome presentations from the makers of INSIDE , can be really useful. The Rendering of INSIDE A Game That Listens also this unite 2016 presentation - Technologies for Reaching Stutter Free 60 FPS in INSIDE comment and add if you guys find more things about this game .
  6. Hello, i'm trying to make a RPG game with multiplayer, not so hard with what i can program so far. But what im really struggling about is Third Person controller Animator help, i dont want to use the default TPC (Third Person Controller) that comes with Unity Standard Assets. I want to create my own, by using the Male Locomotion pack from Mixamo.com, then i search around on how to make a simple third person controller, and then there are a lot of good videos. But one problem is in every video, the problem is that i dont want to use the Walk_Turn or Run_Turn animations for turning while walking or running, i want to have a free camera so if i change my view to the right with right mouse button then the character will run or walk that direction. The camera of course follows the character behind. So this is what i really am asking help for : -Simple Animator with c# script -FreeCameraLook.cs script -Character walking the direction the camera is pointing (Can only run / walk on the X axis or Z axis, not up or down) Thanks in advance if someone find good tutorials and post them down in the comment section, and of course thanks a lot for those who try to help!
  7. Dardan

    C# Help

    Hello world. Im here to ask one question and hopefully people will write back and take their time to reed this. So my question to the programmers out there is, whats, where and how is the best way to learn Unity C# programming. When i say C# Programming i also mean Network Programming, it is completly okey and ill be really thankful if there isn't a really good unity3d network programming tutorial but only the other type of programming. Anything helps out! I have searched around a lot a lot of to learn programming networking, but don't find so much useful tutorials. I can program a little bit, i have made a basic FPS game by my self and it is really cool in my opinion, but it is boring to play a game where you can't do much but walk around and shoot Ai. So i really wanted to learn Network Programming. Then came this beautiful thing called Unet, or maybe it is old, i dont know, when i say Unet i mean all the new networking components. My experience with multiplayer : The only thing i have completed by using Unet, is making a player join by the NetworkManager / NetworkManagerHUD and walk around and look around in a FPS type of view. And it worked / works. That wasn't so advanced and hard to program, so i thought that it wouldn't be so hard to program in other things like shooting, switching weapons and so on. Oh God it was. So then i ran into this type of thing called [Command] //or Cmd This was new, and it will be new and never be understood by me. I am talking about a lot of other commands and words in Unet programming, but these are the first ones i ran into. So my question is, is there really any good and useful tutorials / streams / courses or whatever it can be, that will help you out in Unity3D C# Programming and Unity3D C# Network Programming ? Thanks in advance for reading all this, thank you for your time and i hope you have a good answer and i hope you have a wonderful day
  8. A great and easy to understand Unity tutorial for making helicopters. There is even an example project included. Download link: http://andrewgotow.com/unity3d-helicopter-tutorial (both tutorial PDF or project) P.s. I saw that there was a same topic as this, but the link was no longer working.
  9. Hi guys, I create and publish projects on android regularly and have about 4 million downloads total now. Have a lot of varied and spare projects, completed. Just looking to see if anyone is interested in reskinning on a revenue share basis. On average a project takes around 3 days to reskin, I would be providing you with a complete project and assets, if you have your own then excellent. Most of the projects are vehicle based or match 3, so please drop me a line if you are interested!
  10. [ Disclaimer ]: Uses Legacy Unity RakNet In order to understand how networking works, and how communicating between computers, it is useful to learn the sequence of connecting to a server. It is convenient to use one server version of each scene in a Unity project and one client version of each scene. This is useful for when you want to separate the server and client applications from each other. Connecting client and server Network Views RPC Details State Synchronization Details Authoritative Server Leave a like if you found this useful!
  11. Hey everyone, iv'e been looking for this type of answer for a long time, but i never got it, i don't know if i'm going to get it here either but i'll try Okey, so my question is, can anyone however make a long series on youtube on Multiplayer Tutorials for Unity3D? in C# please I have some things i wan't to cover up Guns: -A list of guns with it's own fire rate, sight position, and so on -Somewhere where you can customize your weapon -Then save the gun with the attachments -Different categories with guns and melees Others -Sniper rifle sight like in Call Of Duty -Host server (choose map, max players, gamemode, server password, server name) -Different gamemodes like Team Deathmatch, Free For All, Demolition, Domination and so on -Game money, get 100 points for each kill. -Save game money, buy guns with game money -In-game store, where you can buy money -Run server untill host puts it down, not if he turns of he's computer, but when he clicks on Pause Server or Stop Server -Custom server plugins. -Chat -Leaderboards -Killfeed -Login/Register with a Mysql database -save all player prefs to players account, then to the dataabse -save player cash to database, and altså receive cash from the database -Grenades, flashbangs and bomb planting -claymore -bazooka auto lock -sell items/weapons and receive game cash -level up , save level to database, and receive level from the database -When you come into e certain level, then a weapon will get unlocked, then you can BUY the weapon, not get it for free. -Firend list, Join Friends game, delete friend, give friends cash, search for players and add. -kill streaks. -create a squad/team/crew -Invite, accept and kick players out from your team if your the leader. Yeah, there are some more things, but i think this is it for now ?
  12. Hi all, I managed to create a special shader which gives the illusion of more vertices and depth. It is better than the standard unity's parallax mapping and provides more depth, although at large depth values it can have some issue. It is more efficient than parallax occlusion mapping and steep parallax mapping, and it only requires a additional texture. Here's a short video showcasing what I have just obtained, hope u like it and be ready for a new update
  13. zombieqtr

    Project Ideas

    Hello there, i am trying to utilize my skills with unity3D and c# and improve them by creating projects, but surprisingly its almost impossible for me to think of a project idea that motivates me to work on it properly till the very end. It would be much appreciated if you could post some motivating ideas that i can work on and hopefully finish and showcase it in the forums. Thanks in advance!.
  14. hello , i have been using the unity engine for quite a while now but have never done any big scale project , im hoping to cooperate with individuals or a team to develop a full lengthened game i have made 3 games (more like mini games really) all being just to know my way around the engine : watch out from the trees (horror game) my first - http://www.indiedb.com/games/watch-out-from-the-trees block warfare (multiplayer fps voxel shooter) - http://gamejolt.com/games/block-warfare/75449 zombiez must die (fps zombie survival) - http://gamejolt.com/games/zombiez-must-die/88846 i can program game play , UI , multiplayer(photon or UNET) ....etc sorry couldn't find out how to add images directly http://imgur.com/FxVMnHU http://imgur.com/ZXGEnuN http://imgur.com/Rhpjjb3 ps i don't mind working for free for now contact me at t4.gam3s@gmail.com or in the forums ps i can do some modeling using cinema 4d and basic animations
  15. Hi guys. I need some help with the "FPSKitV1.2" It wont let me pick up weapons , and hit/shot things. Im not the best at english but im Danish so i understand but i dont know some words
  16. Hey guys, I am a new Unity3d programmer and I have no expirience with Networkporgramming. So my qeustion is: Why are most developers using Photon-Networking. I searched a lot of learn stuff but only for Photon. Is Unity3d- Networking(RakNet) so bad? I mean you have to pay for photon and your are dependent. I hope you can enlighten me
  17. Hello guys, we are a little company of five idiotic monkeys that started making "games" in unity. We found out about this awesome site, so we would like to become a everyday users of this community site. So we say a big hello to every user that is active on this site, and a big welcome to the unity crew! If you are interested in our monkeying around in the actual editor, here's a video we made for our show of : https://www.youtube.com/watch?v=kLRYTTO2sUo The name of the FPS game is Battleground Enlarge.(Our brains were out of memory). Typical multiplayer action shooter, nothing special but for us a hole of joy, so we hope your all exited like we are making it just while your reading this sentence. The Unity Crew.
  18. Hey Everyone. Found this site a few days ago and love it already. Nice work OneManArmy I've been mostly involved in running a number of gaming communities and a new site but over the last 6 months have moved into producing games. Android so far using the Eclipse IDE. I'm work with superspeed who is a great buddy and introduced me to Unity. This is a nice community and hopefully i'll be around for a while. If I can help anyone with anything just hit me up. Cheers Kick
  19. I would like to ask everyone experienced with coding: Where/how did you learn to code? What are some tips for beginners? How did you approach coding in js/c# I'm asking 'cause, I want to make a few small personal game projects and although I'm good at Modeliing and game art, what good is it if you can't make it do something like teleport or shoot lasers. Please point me in the right direction
  20. Hey guys, I thought I might share with you a GUI transition script that is similar to the one in my game. It works by manipulating the GUI origin to achieve animated effects. To keep things simple, I will shows you how to create an horizontal transition between two Text Areas using a couple of buttons. Unity allows us to change the matrix by manipulating the GUI.matrix values. So, the script requires a Matrix4x4 object. Also, to make the code more readable, a Vector3 is going to be created, also making it easier to translate the GUI system origin. Here’s the script: Here's the detailed explanation:
  21. I need a 3D model of a female human. I won't go into detail here, but it is based off of a real person, so it needs recognizable facial details. Also, I will need to see some past work of yours. If you need some programming work done, please explain what you need done before working on the model, as I might not be able to do the task you need. I'm not the best programmer, but I can do a lot. Skype: harshicly5 Email: tre.babcock@gmail.com
  22. Hello everybody, My name's Gianluca Lingua, i'm a student of computer science at the university of Bari. I started developing with unity maybe a year ago and Found this site exceptionally useful. After a year of practice i decided to make a game to publish officially, and this is why I'm writing here today, to show you my new game made exclusively for Android. Any suggestion or critics is accepted. The game name is 'Punch 'em all', and it's a sort of adventure. Have fun! https://play.google.com/store/apps/details?id=com.gcreative.puchemallt
  23. Hello, My name is Michael La Manna and I'm one of the co-founders of Floppy Entertainment, LLC. We offer cost-effective outsourcing solutions for game developers. Our talented and experienced team provides a variety of services including game design, programming, concept art, 3D assets, audio design and music. If you have any clients that require outsourcing soloutions please feel free to contact me. Thank you, Michael La Manna Michael@floppyent.com www.floppyent.com
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