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Found 9 results

  1. Hey everyone! Its been a little bit since I've posted and that's because I've been working on a cartoonish/low-poly shipyards asset. It finally got approved and released on the asset store so I would be honored if you wanted to check it out! Store Page - https://assetstore.unity.com/packages/3d/environments/urban/cartoon-shipyards-124154 Showcase Video - -Features-Buildings- 2 Storage houses- 1 Loading house- 1 Bridge- 1 WarehouseVehicles- 1 Aircraft carrier- 1 Jet- 2 Trucks- 1 Forklift- 1 Trailer- 1 Barge- 1 TrainProps- 1 Barrel- 1 Cardboard box- 1 Chain link fence- 1 Crane- 6 different shipping containers- 1 Dirt pile- 1 Rock debris- 1 Electrical Box- 2 fence types- 1 Radio tower- 1 Road block- 1 Sand crate- 2 signsEvironment- 1 Tree- 1 Bush - Slap Chicken Games 2018
  2. It was a cool script that I made, hope you like it! http://www.mediafire.com/file/6vwa6q33c3fxi3q/blockPlacerAsset.unitypackage
  3. This is for a door that i just spiffed up. Is it good? also i have a thing where it makes a scene "Dont Destory on Load" and its really screwing me in da but. anyways.. here DoorPrefab.zip
  4. Version V1


    Hi Spent the day creating this for my sons project but thought i would share it with the community on AU because there not many free gun prefabs ive seen around it"s a ARGi with all removable attachements For use on None Commercial project use unless you have my consent also please give a shot out Please leave a thank you if you Download it and your constructive comments below enjoy With be updated so leave you ideas I have decided due to many requests to release this asset for commercial use it is now published for commercial & non commercial but credits must be given in final build for non-commercial & commercial i think this is fare thank you Free Map Download HILL HOUSEFree 2 floor fps Map Direct Download Here Enjoy Remember to give Credits Thanks Pacciones Aug with attachments.unitypackage
  5. I am making 2d game of cannon shooting.I take fruit item as a bullet.I make GUI in which different fruit items are present i.e. Apple ,Water melon , orange etc. I want to map each gui image to a prefab of the actual item so when the player , for example, clicks the apple then the apple prefab is instantiated as the bullet. This is my current script .... using UnityEngine; using System.Collections; public class TurretController : MonoBehaviour { private Vector3 mouse_pos; private Vector3 object_pos; private float angle; private float bulletSpeed = 450; public GameObject[] ammo; // Array of enemy prefabs. // Use this for initialization void Start () { } void Update(){ } void FixedUpdate () { // Point the cannon at the mouse. mouse_pos = Input.mousePosition; mouse_pos.z = 0.0f; //object_pos = Camera.main.WorldToScreenPoint(transform.position); mouse_pos.x = mouse_pos.x - object_pos.x; mouse_pos.y = mouse_pos.y - object_pos.y; angle = Mathf.Atan2(mouse_pos.y, mouse_pos.x) * Mathf.Rad2Deg - 20; Vector3 rotationVector = new Vector3 (0, 0, angle); transform.rotation = Quaternion.Euler(rotationVector); // Fire a bullet. if(Input.GetMouseButtonDown(0)){ int ammoIndex = 0; GameObject bullet = (GameObject)Instantiate(ammo[ammoIndex], transform.position, transform.rotation); bullet.transform.LookAt(mouse_pos); bullet.rigidbody2D.AddForce(bullet.transform.forward * bulletSpeed); } } }
  6. Hello everyone! i just need a tiny bit of help. So i have a respawn script that works fine (Realistic FPS prefab item spawner) but the only problem is that for example i set the Item to respawn for 10 seconds but when i press play it spawns right away and when i pickup the object then it spawns 10 seconds later how do i fix the item from spawning when scene is played??? //Test script for repeated item spawning. using UnityEngine; using System.Collections; public class WeaponSpawn : MonoBehaviour { public GameObject gunPrefab; public float spawnTime = 30.0f; public GameObject gunInstance = null; private float timeLeft; void Start (){ timeLeft = 0; // You don't need to have weapons from the beginning } void Update (){ if(timeLeft > spawnTime || gunInstance){ timeLeft = spawnTime; }else if(timeLeft <= 0){ timeLeft = 0; Spawn(); } if(!gunInstance){ timeLeft-=Time.deltaTime; // Reduce the time counter } } void Spawn (){ // Make an instance of the weapon gunInstance = Instantiate(gunPrefab,transform.position,transform.rotation) as GameObject; timeLeft = spawnTime; // Reset the time needed to the normal amount of time } }
  7. Now I understand, that this could be extremely complicated but I wanted to know if anyone could help me with this: For my zombie survival game, i'm having a open world survival mode, and would like to know if anyone can give me a hint at how to spawn random types of zombies, all over the terrain. Kinda like: for example, zombies spawn at random locations all over the land? I get that this is probably hard, but if anyone can give me at lease a hint at someway to do this, much would be appreciated. Thanks!
  8. i just finished making a character creation system . But how can i save the created character? player prefs? as a new prefab? because i will have to instantiate it in the next scene.
  9. Uh here I am, standing in front of you guys with a request. THAT request is that I am in need of an AI prefab that I can drop into my scene, set some variables to right values and I am good to go. THIS AI can be simple, and it can have a simple man as the model, I have loads of models and ANIMS so that's that. SO yes. FPS AI Prefab with instructions on how to use it anyone? Thanks. (Sorry if I seem a bit demanding, xD XD XD).
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