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Found 10 results

  1. Johannes

    Grunt1914

    Introduction Hi, I'm Johannes Nienaber, the developer for Grunt1914. I have developed this title over the course of the last three years. In that time there has been a lot of changes and decisions toward the game and its development. At first the game was meant to have a faster development cycle but the project grew over time and became much larger than originally anticipated. Right now the game is using @themars2011's FPS MP kit for functionality but this is being heavily modified by one of our programmers. Gameplay Grunt1914 will be a very unique experience game-play wise. In some ways it features arcade style game-play themes, and in other ways it feels like a military simulation. The plan is to find the perfect balance between the two. I want the game to feel serious but fun. To show my point, there will be a mini-map and onscreen interface to add to the arcade themes yet there are also some strong simulation parts such as the weapons statistics and feel being based on their real life counterparts and a realistic movement system. These are examples of how the two styles are blended to get the feel that I want to apply. The main focus for me is fun. The game must be enjoyable to play and easily accessible. Progression The game will offer player progression in the form of military ranks based on the ranks that were used in between 1914 - 1918. As the player progresses through the ranks he/she will unlock new weapons and attachments at each new level. This gives the game a sense of achievement and will keep you coming back for more! Things that will be unlock-able will range from scopes, sights, muzzles, stands, silencers, handles, explosives, gas bombs, melee weapons and guns. Points are earned for each kill or objective that the player achieves. Nations The game will initially feature four factions. They are : - The Americans. - The British. - The Germans. - The Ottomans. These were all nations that played vital roles in the happening of the great war. Each round will have a Faction selection at the start. You can choose to either join the allies or the central powers, you will be granted a random character for the match from one of the four nations based on their faction association. Currently each nation has 2 characters that represent it. If you choose to play as the Allies for example you might get either an American or British soldier to play with for that round. As such there are eight playable characters currently. Maps Convoy District Fortitude Tutelage Turmoil Solitude Dugout Passage Conceptualization The title has had a lengthy conceptualization and prototyping phase, as such there have been many changes to various factors within the framework of the title. So far things that have changed completely from what was imagined at the inception are things like the style, theme, many of the maps, some weapons and even many attachments. Its natural for a game to change and evolve during the development cycle, Grunt1914 has seen a great deal of this. Below are some of the more recent concept art pieces created for the title. These show a clear and cohesive style and theme and were used within and for the development of the visual style of the game. Game Modes The game will feature numerous game modes. - Deathmatch - Team Deathmatch - Domination - Gungame - Capture the Flag Each game mode brings a unique feel and theme to Grunt1914. Depending on game modes rounds may last longer or shorter and the weather and time of day selection will also have vital effect on each game mode. Match Choices Grunt 1914 will not use matchmaking, it will instead revert to the old ways of finding a server and playing on it or simply setting up a server for you and your friends. The game uses cloud based server hosting through Photon and as such delivers high quality, low latency network connections. The game will have a feature that very few games have currently - in depth match choices. You will be able to set up a variety of filters for your server such as ping limits, afk limits, death timers and many more such choices. These all greatly impact the feel and style of the match you host. You will be able to select the weather and time of day for each map released in the initial version and to come in future updates. If you want the match to be on a big open map at night time with snow falling - i.e. a low visibility scenario, you can do that! If you want the map to be a small enclosed map with clear conditions and sunshine in the daytime, its up to you! This presents the host with a unique opportunity to host the match they want to play! Weapons A very important part of any shooter game is naturally the weapons. Grunt1914 aims to deliver a huge arsenal of very unique and impressive weapons to to their real life counterparts. Variety is vital! There will be a great selection of rifles, machine guns, semiautomatic machine guns, grenade launchers, shotguns, pistols, explosives, and even melee weapons! There will be over 30 weapons to use to great effect in the game! Each gun is designed to be physically and visually as close to its real life counterpart as possible. The real life statistics are recorded and implemented into game-play. These are things such as rounds per minute, velocity, muzzle flash size, range, damage, impact, recoil and so forth. Not all statistics are implemented 100% as some of them needs a bit of balancing and polishing to feel good and realistic in the game. Gunplay is naturally one the most important things in any first person shooter and Grunt1914 aims to get it right! Attachments The game will have a large variety of attachments available for the player to unlock and make use of. Things will range from scopes, sights, muzzles, stands, silencers, handles, magazine extensions, torches and many others! These will greatly enhance the game and the possibilities for each player in the match. Grunt1914 stands out in this department, its not the first game to make use of attachments but the way that it does is very unique and exiting! Many of the attachments that will be featured in the game have never featured in a video-game. This is because for many military tools and weapons WW1 was the inception of those assets. Some attachments will be marked "experimental", these were tested in WW1 and will be use-able in the game. Follow the game Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Discord : https://discord.gg/Tc5b7D9 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag Videos
  2. vitlabs

    Last Day Of War

    Hello My new Top down shooter game "Last Day Of War" is on google playWait for your review / bugs / Idea's https://play.google.com/store/apps/details?id=com.VitLabsMobile.LastDayOfWarVit Labs Mobile
  3. Guest

    Android Exporting - GooglePlay

    Hello everyone, enjoying your Saturday afternoon/morning or wherever? Well I'm a little stuck and can't not find the solution and in need of some little help. Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Program Files (x86)\Android\android-sdk\build-tools\21.1.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files (x86)/Android/android-sdk/platforms/android-18\android.jar" -F bin/resources.ap_ stderr[ AndroidManifest.xml:9: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'). ] stdout[ Configurations: (default) Files: drawable\app_icon.png Src: () res\drawable\app_icon.png values\strings.xml Src: () res\values\strings.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type drawable drawable\app_icon.png Src: () res\drawable\app_icon.png Type values values\strings.xml Src: () res\values\strings.xml Including resources from package: C:\Program Files (x86)\Android\android-sdk\platforms\android-18\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable\app_icon.png (processed image res\drawable\app_icon.png: 94% size of source) (new resource id app_icon from drawable\app_icon.png #generated) ] So I get this Error message when trying to Export using Android Thank you.
  4. MrWafles117

    (To be named) - Multiplayer FPS

    Hi there i am a indie developer who is new to unity, currently working on a Multiplayer FPS, i am working on this with some mates and also have another friend who will be working on the artworks (Photoshop type art). I'm hoping to release the game by the end of the year. www.facebook.com/MultiplayerFps What we are aiming for: -Parkour System (in progress) -up to 40 guns (with attachments) -Free To Play -Master Server, Servers + Hostings (almost complete) -Battlefield size maps (Large, for tactical gameplay) -GameModes: -DeathMatch (Free For All) -Team DeathMatch -One Life GameModes (Like Elimination) -A complex Search And Destroy Mode -Sniper Only Modes -And More (Once the following are complete) -Graphics (To Be Finished Last) -Realism (Like Bullet Drop, Jump Height, Explosions, etc.) -Diversity.
  5. silasfriedrich

    Audio does not play

    Hi everyone, i have a problem with a script that should play sounds in a random order. But I cant hear anything when I test it. This is the script: var sounds: AudioClip[]; function PlayRandom(){ if (audio.isPlaying) return; audio.clip = sounds[Random.Range(0,sounds.length)]; audio.Play(); } I attached the script to a empty gameobject and addet the sounds and a audio source to the object. Does anyone know how to fix this? (my player has a audio listener) thanks
  6. Hey guys! Im trying to make a radio like object in my game. I want it so when I walk up to my "Radio" Object I can press "E" It will play the song. And when I press "E" Again it stops playing the song. I looked it up on Google but couldn't find much on how to do it. Im not the best Coder. So I don't know what to do. I would appreciate it if you guys could help me. Or send me a link to a video or a web page on how to do it. Thanks -Stuart
  7. AeronX

    Animation (2)

    Hi, I re-make the post because nobody answered so I hope someone can give me a answer this time For 1 month I've been looking for a script that makes you PLAY a ANIMATION when you press a KEY. And all the scripts that people gave me were... NOT WORKING. I'm not a scripter so I don't want to go deeper inside scripting
  8. avengerxp

    camera animation to play Automatically

    Hi guys, I wish to know if there a way to make the first person controller walk automatically while performing actions - like an auotplay mode. Eg: I have a made a office walk through and the client wants the camera to play automatically. Please help.
  9. No Hope: Hello everyone! This is an open world zombie game which is set in modern times and its also going to be a simulator so very realistic. If your interested comment below! CREDITS NEWS: The team Ideas: Setting: Somewhere on 2 islands! Snow island and a jungle island! Year: 2013 Game Engine: Unity3D 4.x Pro Plot: A zombie virus has spread throughout the world because rabies and mad cow disease mutated into the zombie pandemic that we are surviving in, and you are a survivor trying to survive it. Humanity has tried to make a cure but has failed to find patient zero... But you still can carry on! Zombies can be fast or slow and quiet/loud... But your main threat isn't the zombies... It's the other survivors! With built on voice chat you won't get killed on the spot but be wary... Can you find patient zero? And save humanity? Game feature ideas: Inventory (Using backpacks) 2 islands - Made! Multiplayer co-op (Using Unity built in networking) Drivable Vehicles Customizable Player Characters (Clothes, appearance) Faction Groups Buildable Group bases (with faction raiding) Buildable and upgradeable Houses Large open world Random Item spawns Radiation zones Local Voice Chat Faction group voice chat Raiding against factions (group vs. group) PVP (player vs. player) and PVE (player vs. Environment) Crafting (fixing broken vehicles, taking wood from trees, killing animal AI and taking meat, etc) Realistic Day/Night Cycle Realistic as possible (especially the terrain and shaders) Smart zombie AI using AI path finding Player starts with small rations of food, a flashlight, and a backpack Dead players turn to Zombies after some Time Hunger/Thirst system Blood system (Blood can be contaminated with radiation if player is bleeding or has a cut) .Parkour! ScreenShots: Sniper: By seb (Not textured yet) (animated) | | V
  10. Altered Planet Studios

    The Night Crisis Project

    Night Crisis alpha is a early version of new shooter experience that grows every month, thats right new maps, mechanics, and player features that enhance and grow your experience through the Night Crisis Project.Oh and don't forget .... Keep Gaming!!!!! Night Crisis Alpha Download the free alpha , and experience a start of endless possibilities,be sure to leave feedback!!! HOW TO DOWNLOAD THE FREE PC VERSION: 1. Become a fan 2. Navigate this link to sign up to the list http://alteredplanetstudios.activehosted.com/form/1012 3. You will receive a email with the download link. 4. install and enjoy 5. email or pm if you have any questions!
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