Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Search the Community

Showing results for tags 'play'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GENERAL
    • Introduce yourself
    • Discussions
    • Showcase
    • Need help?
    • Seeking team members?
    • Offtopic
  • RESOURCES
    • unity3D | Example Projects
    • unity3D | Scripts
    • unity3D | Shaders
    • unity3D | Tutorials
    • 3D models
    • Animated 3D Models
    • Graphic design
    • Textures
    • Sounds
    • Other
  • FREE FPS PROJECT
    • FPSKit Download
    • FPSKit Modifications/Tutorials
    • FPSKit WIP/Showcase
    • Discussions / Bug reports
  • SELL | REQUEST
    • Sell
    • Request
  • Mars' Modular Multiplayer Photon FPS Kit's Topics
  • Mars' Modular Multiplayer Photon FPS Kit's Reviews
  • Mars' Modular Multiplayer Photon FPS Kit's Updates
  • Mars' Modular Multiplayer Photon FPS Kit's Tutorials
  • Busy People's Introductions
  • Photon's Tutorials
  • Photon's Photon General
  • Photon's Showcase

Categories

  • Free Projects
  • Free Assets
  • Game Demos
  • Photon's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


YouTube URL


Facebook URL


Twitter URL


IndieGoGo URL


Kickstarter URL


IndieDB URL


GreenLight URL


Location:


Interests

Found 10 results

  1. Johannes

    Grunt1914

    Grunt1914 is a World War 1 themed multiplayer shooter set in various stages across the war torn world. It is based on the conflicts between the Allies and the Central Powers. Game-play and content wise the experience is somewhere between hardcore and casual. The game-play is fast and flowing. The game has options for alternating weather for each round, which the match host can select. You can choose between snow, rain or clear conditions for each outdoor map. There are 8 maps each in a different region around the world. There are three game modes - Deathmatch, Team Deathmatch, Gungame. With more to come. The game features a massive arsenal of true to life guns and weapons to slay your foes with! The game also features bots to play against. You can upgrade your level and unlock more guns. Most importantly, its really fun! Follow this page for all the news regarding this title. Social : Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Website : https://aligned-games.myfreesites.net/ Concept Art : Screenshots :
  2. vitlabs

    Last Day Of War

    Hello My new Top down shooter game "Last Day Of War" is on google playWait for your review / bugs / Idea's https://play.google.com/store/apps/details?id=com.VitLabsMobile.LastDayOfWarVit Labs Mobile
  3. Guest

    Android Exporting - GooglePlay

    Hello everyone, enjoying your Saturday afternoon/morning or wherever? Well I'm a little stuck and can't not find the solution and in need of some little help. Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Program Files (x86)\Android\android-sdk\build-tools\21.1.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Program Files (x86)/Android/android-sdk/platforms/android-18\android.jar" -F bin/resources.ap_ stderr[ AndroidManifest.xml:9: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version'). ] stdout[ Configurations: (default) Files: drawable\app_icon.png Src: () res\drawable\app_icon.png values\strings.xml Src: () res\values\strings.xml AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Type drawable drawable\app_icon.png Src: () res\drawable\app_icon.png Type values values\strings.xml Src: () res\values\strings.xml Including resources from package: C:\Program Files (x86)\Android\android-sdk\platforms\android-18\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap Processing image: res\drawable\app_icon.png (processed image res\drawable\app_icon.png: 94% size of source) (new resource id app_icon from drawable\app_icon.png #generated) ] So I get this Error message when trying to Export using Android Thank you.
  4. Hi there i am a indie developer who is new to unity, currently working on a Multiplayer FPS, i am working on this with some mates and also have another friend who will be working on the artworks (Photoshop type art). I'm hoping to release the game by the end of the year. www.facebook.com/MultiplayerFps What we are aiming for: -Parkour System (in progress) -up to 40 guns (with attachments) -Free To Play -Master Server, Servers + Hostings (almost complete) -Battlefield size maps (Large, for tactical gameplay) -GameModes: -DeathMatch (Free For All) -Team DeathMatch -One Life GameModes (Like Elimination) -A complex Search And Destroy Mode -Sniper Only Modes -And More (Once the following are complete) -Graphics (To Be Finished Last) -Realism (Like Bullet Drop, Jump Height, Explosions, etc.) -Diversity.
  5. Hi everyone, i have a problem with a script that should play sounds in a random order. But I cant hear anything when I test it. This is the script: var sounds: AudioClip[]; function PlayRandom(){ if (audio.isPlaying) return; audio.clip = sounds[Random.Range(0,sounds.length)]; audio.Play(); } I attached the script to a empty gameobject and addet the sounds and a audio source to the object. Does anyone know how to fix this? (my player has a audio listener) thanks
  6. Hey guys! Im trying to make a radio like object in my game. I want it so when I walk up to my "Radio" Object I can press "E" It will play the song. And when I press "E" Again it stops playing the song. I looked it up on Google but couldn't find much on how to do it. Im not the best Coder. So I don't know what to do. I would appreciate it if you guys could help me. Or send me a link to a video or a web page on how to do it. Thanks -Stuart
  7. AeronX

    Animation (2)

    Hi, I re-make the post because nobody answered so I hope someone can give me a answer this time For 1 month I've been looking for a script that makes you PLAY a ANIMATION when you press a KEY. And all the scripts that people gave me were... NOT WORKING. I'm not a scripter so I don't want to go deeper inside scripting
  8. Hi guys, I wish to know if there a way to make the first person controller walk automatically while performing actions - like an auotplay mode. Eg: I have a made a office walk through and the client wants the camera to play automatically. Please help.
  9. No Hope: Hello everyone! This is an open world zombie game which is set in modern times and its also going to be a simulator so very realistic. If your interested comment below! CREDITS NEWS: The team Ideas: Setting: Somewhere on 2 islands! Snow island and a jungle island! Year: 2013 Game Engine: Unity3D 4.x Pro Plot: A zombie virus has spread throughout the world because rabies and mad cow disease mutated into the zombie pandemic that we are surviving in, and you are a survivor trying to survive it. Humanity has tried to make a cure but has failed to find patient zero... But you still can carry on! Zombies can be fast or slow and quiet/loud... But your main threat isn't the zombies... It's the other survivors! With built on voice chat you won't get killed on the spot but be wary... Can you find patient zero? And save humanity? Game feature ideas: Inventory (Using backpacks) 2 islands - Made! Multiplayer co-op (Using Unity built in networking) Drivable Vehicles Customizable Player Characters (Clothes, appearance) Faction Groups Buildable Group bases (with faction raiding) Buildable and upgradeable Houses Large open world Random Item spawns Radiation zones Local Voice Chat Faction group voice chat Raiding against factions (group vs. group) PVP (player vs. player) and PVE (player vs. Environment) Crafting (fixing broken vehicles, taking wood from trees, killing animal AI and taking meat, etc) Realistic Day/Night Cycle Realistic as possible (especially the terrain and shaders) Smart zombie AI using AI path finding Player starts with small rations of food, a flashlight, and a backpack Dead players turn to Zombies after some Time Hunger/Thirst system Blood system (Blood can be contaminated with radiation if player is bleeding or has a cut) .Parkour! ScreenShots: Sniper: By seb (Not textured yet) (animated) | | V
  10. Night Crisis alpha is a early version of new shooter experience that grows every month, thats right new maps, mechanics, and player features that enhance and grow your experience through the Night Crisis Project.Oh and don't forget .... Keep Gaming!!!!! Night Crisis Alpha Download the free alpha , and experience a start of endless possibilities,be sure to leave feedback!!! HOW TO DOWNLOAD THE FREE PC VERSION: 1. Become a fan 2. Navigate this link to sign up to the list http://alteredplanetstudios.activehosted.com/form/1012 3. You will receive a email with the download link. 4. install and enjoy 5. email or pm if you have any questions!
×
×
  • Create New...