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Found 7 results

  1. UnicornPotato

    Cartoon Shipyards Asset

    Hey everyone! Its been a little bit since I've posted and that's because I've been working on a cartoonish/low-poly shipyards asset. It finally got approved and released on the asset store so I would be honored if you wanted to check it out! Store Page - https://assetstore.unity.com/packages/3d/environments/urban/cartoon-shipyards-124154 Showcase Video - -Features-Buildings- 2 Storage houses- 1 Loading house- 1 Bridge- 1 WarehouseVehicles- 1 Aircraft carrier- 1 Jet- 2 Trucks- 1 Forklift- 1 Trailer- 1 Barge- 1 TrainProps- 1 Barrel- 1 Cardboard box- 1 Chain link fence- 1 Crane- 6 different shipping containers- 1 Dirt pile- 1 Rock debris- 1 Electrical Box- 2 fence types- 1 Radio tower- 1 Road block- 1 Sand crate- 2 signsEvironment- 1 Tree- 1 Bush - Slap Chicken Games 2018
  2. Johannes

    Device Details

    Hey, This is a small script i made that is used to display a device's (PC, Tablet, Phone) details. I made this for a benchmark I'm working on. This is adjustable and very simple, thought someone might find it useful in their own work. using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Device_Details : MonoBehaviour { public Text Device_Model_Text; public Text Graphics_Device_Text; public Text Graphics_Memmory_Size_Text; public Text Processor_Type_Text; public Text System_Memmory_Size_Text; public string Device_Model; public string Graphics_Device; public float Graphics_Memmory_Size; public string Processor_Type; public float Processor_Count; public float System_Memmory_Size; void Update () { Device_Model = SystemInfo.deviceModel; Graphics_Device = SystemInfo.graphicsDeviceName; Graphics_Memmory_Size = SystemInfo.graphicsMemorySize; Processor_Type = SystemInfo.processorType; Processor_Count = SystemInfo.processorCount; System_Memmory_Size = SystemInfo.systemMemorySize; Device_Model_Text.text = Device_Model; Processor_Type_Text.text = Processor_Type + " X " + Processor_Count; Graphics_Device_Text.text = Graphics_Device; Graphics_Memmory_Size_Text.text = "Graphics Memmory Size" + " " + Graphics_Memmory_Size + "MB"; System_Memmory_Size_Text.text = "System Memmory Size" + " " + System_Memmory_Size + "MB"; } }
  3. LukaSRB1

    Detail Distance Quality Settings

    How do i change the terrain detail distance(for grass) in Edit>Project Settings>Quality. Example: On fastest Detail Distance 35, on Beautifull 250!
  4. LukaSRB1

    Performance tips

    Are there any good performance tips, what ones do you use? Yes, i am using occlusion culling and a script which will remove mesh render if the player is not in a radius of 50m or more... Any other ones which will increase fps?
  5. LukaSRB1

    Show object on trigger

    How do i enable, or show some object on trigger or if in radius. just for better performance!
  6. shubham kumar

    unity 4 graphics

    hi everyone need some tips and tricks to improve by game performance and which are the major image effects that i should use to make my game look realistic in unity 4.1.
  7. Hey all, I need to tidy up the Xcode parts of my projects so I need to buy a iOS system. I don't need it for anything else really. Does anyone have any experience of running Unity 4.2 on a mini mac? Any feedback or (affordable) alternative suggestions appreciated Thanks everyone
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